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Call os::System::activateApp() even on _DEBUG mode (because we are not in a bundle when we debug)
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@ -368,7 +368,7 @@ void App::run()
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os::instance()->activateApp();
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#endif
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#if ENABLE_DEVMODE
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#if defined(_DEBUG) || defined(ENABLE_DEVMODE)
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// On OS X, when we compile Aseprite on devmode, we're using it
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// outside an app bundle, so we must active the app explicitly.
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os::instance()->activateApp();
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