Call os::System::activateApp() even on _DEBUG mode (because we are not in a bundle when we debug)

This commit is contained in:
David Capello 2019-07-31 15:25:02 -03:00
parent 4264f199cd
commit c409494639

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@ -368,7 +368,7 @@ void App::run()
os::instance()->activateApp();
#endif
#if ENABLE_DEVMODE
#if defined(_DEBUG) || defined(ENABLE_DEVMODE)
// On OS X, when we compile Aseprite on devmode, we're using it
// outside an app bundle, so we must active the app explicitly.
os::instance()->activateApp();