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Fix bug destroying ShadeWidgets of Select type
We don't need to listen the ColorBar in shade widgets that are used in the menu popup.
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8a7a585362
commit
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@ -37,6 +37,7 @@
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#include "app/ui/skin/style.h"
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#include "app/ui_context.h"
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#include "base/bind.h"
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#include "base/connection.h"
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#include "base/scoped_value.h"
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#include "base/unique_ptr.h"
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#include "doc/brush.h"
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@ -536,8 +537,10 @@ class ContextBar::InkShadesField : public HBox {
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switch (msg->type()) {
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case kOpenMessage:
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ColorBar::instance()->ChangeSelection.connect(
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Bind<void>(&ShadeWidget::onChangeColorBarSelection, this));
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if (m_click == DragAndDrop) {
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m_conn = ColorBar::instance()->ChangeSelection.connect(
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Bind<void>(&ShadeWidget::onChangeColorBarSelection, this));
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}
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break;
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case kSetCursorMessage:
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@ -710,6 +713,7 @@ class ContextBar::InkShadesField : public HBox {
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int m_dragIndex;
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bool m_dropBefore;
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int m_boxSize;
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ScopedConnection m_conn;
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};
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public:
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