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Remove unused variable from Sprite_set_colorMode()
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@ -238,8 +238,8 @@ void Sprite_get_colorMode(script::ContextHandle handle)
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void Sprite_set_colorMode(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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auto wrap = (SpriteWrap*)ctx.toUserData(0, kTag);
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// TODO
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// auto wrap = (SpriteWrap*)ctx.toUserData(0, kTag);
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ctx.pushUndefined();
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}
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