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Comment m_overlap->setImmutable() to avoid crashing when moving tabs while debugging on windows
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@ -99,7 +99,8 @@ void Overlay::captureOverlappedArea(const os::SurfaceRef& screen)
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os::SurfaceLock lock(m_overlap.get());
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os::SurfaceLock lock(m_overlap.get());
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screen->blitTo(m_overlap.get(), m_pos.x, m_pos.y, 0, 0,
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screen->blitTo(m_overlap.get(), m_pos.x, m_pos.y, 0, 0,
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m_overlap->width(), m_overlap->height());
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m_overlap->width(), m_overlap->height());
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m_overlap->setImmutable();
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// TODO uncomment and test this when GPU support is added
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//m_overlap->setImmutable();
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m_captured = screen;
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m_captured = screen;
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}
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}
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