subpixelPos can be in [-1,0] range when we zoom outside sprite bounds

This commit is contained in:
David Capello 2015-05-07 21:50:15 -03:00
parent 146460ea1b
commit bea61fab88

View File

@ -1472,8 +1472,8 @@ void Editor::setZoomAndCenterInMouse(Zoom zoom,
subpixelPos.x = (0.5 + screenPos.x - screenPos2.x) / m_zoom.scale();
subpixelPos.y = (0.5 + screenPos.y - screenPos2.y) / m_zoom.scale();
ASSERT(subpixelPos.x >= 0.0 && subpixelPos.x <= 1.0);
ASSERT(subpixelPos.y >= 0.0 && subpixelPos.y <= 1.0);
ASSERT(subpixelPos.x >= -1.0 && subpixelPos.x <= 1.0);
ASSERT(subpixelPos.y >= -1.0 && subpixelPos.y <= 1.0);
}
gfx::Point scrollPos(