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subpixelPos can be in [-1,0] range when we zoom outside sprite bounds
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@ -1472,8 +1472,8 @@ void Editor::setZoomAndCenterInMouse(Zoom zoom,
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subpixelPos.x = (0.5 + screenPos.x - screenPos2.x) / m_zoom.scale();
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subpixelPos.y = (0.5 + screenPos.y - screenPos2.y) / m_zoom.scale();
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ASSERT(subpixelPos.x >= 0.0 && subpixelPos.x <= 1.0);
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ASSERT(subpixelPos.y >= 0.0 && subpixelPos.y <= 1.0);
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ASSERT(subpixelPos.x >= -1.0 && subpixelPos.x <= 1.0);
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ASSERT(subpixelPos.y >= -1.0 && subpixelPos.y <= 1.0);
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}
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gfx::Point scrollPos(
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