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Fix a bug when calling Editor::editor_set_sprite(NULL).
The editor_clean_cursor() function is called from editor_set_scroll() when no sprite is selected.
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@ -341,6 +341,8 @@ void Editor::editor_draw_cursor(int x, int y, bool refresh)
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void Editor::editor_move_cursor(int x, int y, bool refresh)
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void Editor::editor_move_cursor(int x, int y, bool refresh)
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{
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{
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ASSERT(m_sprite != NULL);
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int old_screen_x = m_cursor_screen_x;
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int old_screen_x = m_cursor_screen_x;
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int old_screen_y = m_cursor_screen_y;
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int old_screen_y = m_cursor_screen_y;
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int old_x = m_cursor_editor_x;
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int old_x = m_cursor_editor_x;
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@ -399,6 +401,7 @@ void Editor::editor_clean_cursor(bool refresh)
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int x, y;
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int x, y;
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ASSERT(m_cursor_thick != 0);
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ASSERT(m_cursor_thick != 0);
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ASSERT(m_sprite != NULL);
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clipping_region = jwidget_get_drawable_region(this, JI_GDR_CUTTOPWINDOWS);
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clipping_region = jwidget_get_drawable_region(this, JI_GDR_CUTTOPWINDOWS);
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@ -141,6 +141,9 @@ void Editor::editor_set_sprite(Sprite* sprite)
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ASSERT(m_pixelsMovement == NULL && "You cannot change the current sprite while you are moving pixels");
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ASSERT(m_pixelsMovement == NULL && "You cannot change the current sprite while you are moving pixels");
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ASSERT(m_state == EDITOR_STATE_STANDBY && "You can change the current sprite only in stand-by state");
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ASSERT(m_state == EDITOR_STATE_STANDBY && "You can change the current sprite only in stand-by state");
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if (m_cursor_thick)
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editor_clean_cursor();
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// Change the sprite
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// Change the sprite
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m_sprite = sprite;
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m_sprite = sprite;
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if (m_sprite) {
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if (m_sprite) {
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