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Fix setting duration of first frame when we call Sprite::addFrame(0)
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@ -24,6 +24,7 @@
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#include "doc/remap.h"
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#include "doc/rgbmap.h"
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <vector>
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@ -357,7 +358,9 @@ RgbMap* Sprite::rgbMap(frame_t frame, RgbMapFor forLayer) const
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void Sprite::addFrame(frame_t newFrame)
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{
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setTotalFrames(m_frames+1);
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for (frame_t i=m_frames-1; i>=newFrame; --i)
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frame_t to = std::max(1, newFrame);
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for (frame_t i=m_frames-1; i>=to; --i)
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setFrameDuration(i, frameDuration(i-1));
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root()->displaceFrames(newFrame, +1);
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