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[lua] Minor change app.pixelColor -> pc in test
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@ -398,13 +398,13 @@ end
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do
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do
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local s = Sprite(3, 3, ColorMode.RGB)
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local s = Sprite(3, 3, ColorMode.RGB)
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local p = s.palettes[1]
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local p = s.palettes[1]
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local c0 = app.pixelColor.rgba(0 , 0, 0, 255)
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local c0 = pc.rgba(0 , 0, 0, 255)
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local c1 = app.pixelColor.rgba(255, 0, 0, 255)
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local c1 = pc.rgba(255, 0, 0, 255)
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local c2 = app.pixelColor.rgba(0 , 255, 0, 255)
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local c2 = pc.rgba(0 , 255, 0, 255)
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local c3 = app.pixelColor.rgba(0 , 0, 255, 255)
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local c3 = pc.rgba(0 , 0, 255, 255)
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local c4 = app.pixelColor.rgba(255, 255, 0, 255)
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local c4 = pc.rgba(255, 255, 0, 255)
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local c5 = app.pixelColor.rgba(255, 255, 255, 255)
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local c5 = pc.rgba(255, 255, 255, 255)
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local c6 = app.pixelColor.rgba(0 , 0, 0, 0)
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local c6 = pc.rgba(0 , 0, 0, 0)
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p:setColor(0, c0)
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p:setColor(0, c0)
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p:setColor(1, c1)
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p:setColor(1, c1)
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p:setColor(2, c2)
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p:setColor(2, c2)
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@ -460,12 +460,12 @@ end
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do
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do
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local s = Sprite(3, 3, ColorMode.GRAYSCALE)
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local s = Sprite(3, 3, ColorMode.GRAYSCALE)
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local p = s.palettes[1]
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local p = s.palettes[1]
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local c0 = app.pixelColor.graya( 0, 255)
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local c0 = pc.graya( 0, 255)
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local c1 = app.pixelColor.graya( 63, 255)
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local c1 = pc.graya( 63, 255)
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local c2 = app.pixelColor.graya(127, 255)
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local c2 = pc.graya(127, 255)
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local c3 = app.pixelColor.graya(191, 255)
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local c3 = pc.graya(191, 255)
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local c4 = app.pixelColor.graya(255, 255)
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local c4 = pc.graya(255, 255)
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local c5 = app.pixelColor.graya( 0, 0)
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local c5 = pc.graya( 0, 0)
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p:setColor(0, c0)
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p:setColor(0, c0)
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p:setColor(1, c1)
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p:setColor(1, c1)
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p:setColor(2, c2)
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p:setColor(2, c2)
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@ -514,4 +514,4 @@ do
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{ c0, c1, c1,
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{ c0, c1, c1,
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c0, c0, c2,
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c0, c0, c2,
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c0, c3, c3 })
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c0, c3, c3 })
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end
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end
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