Remove Site::layerIndex() member

This commit is contained in:
David Capello 2016-06-10 15:23:45 -03:00
parent 6bffc9f740
commit ab86a1f5ee
3 changed files with 83 additions and 97 deletions

View File

@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2001-2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
@ -16,104 +16,105 @@
#include "app/modules/gui.h"
#include "app/ui/editor/editor.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline.h"
#include "doc/layer.h"
#include "doc/sprite.h"
namespace app {
class GotoCommand : public Command {
class GotoLayerCommand : public Command {
public:
GotoCommand(const char* short_name, const char* friendly_name, CommandFlags flags)
: Command(short_name, friendly_name, flags) {
GotoLayerCommand(int offset,
const char* shortName,
const char* friendlyName,
CommandFlags flags)
: Command(shortName, friendlyName, flags),
m_offset(offset) {
}
protected:
bool onEnabled(Context* context) override {
return (current_editor &&
current_editor->document());
}
void onExecute(Context* context) override {
Site site = current_editor->getSite();
// TODO add support for layer groups
Layer* layer = site.layer();
if (!layer)
return;
const auto& layers = layer->parent()->layers();
auto it = std::find(layers.begin(), layers.end(), layer);
if (it == layers.end())
return;
if (m_offset > 0) {
int i = m_offset;
while (i-- > 0) {
++it;
if (it == layers.end())
it = layers.begin();
}
}
else if (m_offset < 0) {
int i = m_offset;
while (i++ < 0) {
if (it == layers.begin())
it = layers.end();
--it;
}
}
site.layer(*it);
// Flash the current layer
current_editor->setLayer(site.layer());
current_editor->flashCurrentLayer();
updateStatusBar(site);
}
void updateStatusBar(Site& site) {
if (site.layer() != NULL)
StatusBar::instance()
->setStatusText(1000, "Layer `%s' selected",
site.layer()->name().c_str());
StatusBar::instance()->setStatusText(
1000, "%s '%s' selected",
(site.layer()->isGroup() ? "Group": "Layer"),
site.layer()->name().c_str());
}
private:
int m_offset;
};
class GotoPreviousLayerCommand : public GotoLayerCommand {
public:
GotoPreviousLayerCommand()
: GotoLayerCommand(-1, "GotoPreviousLayer",
"Go to Previous Layer",
CmdUIOnlyFlag) {
}
Command* clone() const override {
return new GotoPreviousLayerCommand(*this);
}
};
class GotoPreviousLayerCommand : public GotoCommand {
class GotoNextLayerCommand : public GotoLayerCommand {
public:
GotoPreviousLayerCommand();
Command* clone() const override { return new GotoPreviousLayerCommand(*this); }
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
GotoNextLayerCommand()
: GotoLayerCommand(+1, "GotoNextLayer",
"Go to Next Layer",
CmdUIOnlyFlag) {
}
Command* clone() const override {
return new GotoNextLayerCommand(*this);
}
};
GotoPreviousLayerCommand::GotoPreviousLayerCommand()
: GotoCommand("GotoPreviousLayer",
"Go to Previous Layer",
CmdUIOnlyFlag)
{
}
bool GotoPreviousLayerCommand::onEnabled(Context* context)
{
return (current_editor != nullptr &&
current_editor->document());
}
void GotoPreviousLayerCommand::onExecute(Context* context)
{
Site site = current_editor->getSite();
if (site.layerIndex() > 0)
site.layerIndex(site.layerIndex().previous());
else
site.layerIndex(LayerIndex(site.sprite()->countLayers()-1));
// Flash the current layer
current_editor->setLayer(site.layer());
current_editor->flashCurrentLayer();
updateStatusBar(site);
}
class GotoNextLayerCommand : public GotoCommand {
public:
GotoNextLayerCommand();
Command* clone() const override { return new GotoNextLayerCommand(*this); }
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
GotoNextLayerCommand::GotoNextLayerCommand()
: GotoCommand("GotoNextLayer",
"Go to Next Layer",
CmdUIOnlyFlag)
{
}
bool GotoNextLayerCommand::onEnabled(Context* context)
{
return (current_editor != nullptr &&
current_editor->document());
}
void GotoNextLayerCommand::onExecute(Context* context)
{
Site site = current_editor->getSite();
if (site.layerIndex() < site.sprite()->countLayers()-1)
site.layerIndex(site.layerIndex().next());
else
site.layerIndex(LayerIndex(0));
// Flash the current layer
current_editor->setLayer(site.layer());
current_editor->flashCurrentLayer();
updateStatusBar(site);
}
Command* CommandFactory::createGotoPreviousLayerCommand()
{
return new GotoPreviousLayerCommand;

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@ -17,18 +17,6 @@
namespace doc {
LayerIndex Site::layerIndex() const
{
return (m_sprite && m_layer ?
m_sprite->layerToIndex(m_layer): LayerIndex());
}
void Site::layerIndex(LayerIndex layerIndex)
{
ASSERT(m_sprite != NULL);
m_layer = m_sprite->indexToLayer(layerIndex);
}
Palette* Site::palette()
{
return (m_sprite ? m_sprite->palette(m_frame): NULL);

View File

@ -9,7 +9,6 @@
#pragma once
#include "doc/frame.h"
#include "doc/layer_index.h"
namespace doc {
@ -47,8 +46,6 @@ namespace doc {
void layer(Layer* layer) { m_layer = layer; }
void frame(frame_t frame) { m_frame = frame; }
LayerIndex layerIndex() const;
void layerIndex(LayerIndex layerIndex);
Palette* palette();
Image* image(int* x = nullptr, int* y = nullptr, int* opacity = nullptr) const;
Palette* palette() const;