ASE will be the name for the next release.

This commit is contained in:
David Capello 2010-03-27 16:21:41 -03:00
parent b676b74166
commit a85efcded5
3 changed files with 17 additions and 17 deletions

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@ -1,7 +1,7 @@
<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN' 'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'><html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type"/>
<title>as&euml;prite | allegro sprite editor</title>
<title>ASE | Allegro Sprite Editor</title>
<style text="text/css">
body { font-family:sans-serif; font-size:11pt; }
a { text-decoration:none; }
@ -25,8 +25,8 @@
<div id="page">
<div id="title">
<span style="color:#f00">a</span><span style="color:#0a0">s</span><span style="color:#00f;font-size:18pt">&euml;</span><span style="color:#0a0">prite</span>
<span style="color:#aca">| allegro sprite editor</span>
<span style="color:#f00">A</span><span style="color:#0a0">S</span><span style="color:#00f">E</span>
<span style="color:#aca">| Allegro Sprite Editor</span>
</div>
<div id="subtitle">Copyright &copy; 2001-2010 David Capello</div>
<div id="warning">
@ -53,14 +53,14 @@
<a name="introduction"></a><h1>INTRODUCTION</h1>
<p>
<b>as&euml;prite</b> is an open source program to create animated
<b>ASE</b> is an open source program to create animated
sprites. Sprites are little images that can be used in your website
or in a video game. You can draw characters with movement, intros,
textures, patterns, backgrounds, logos, color palettes, isometric
levels, etc.
</p>
<p>
What makes as&euml;prite different? It focuses on pixel editing, to do
What makes ASE different? It focuses on pixel editing, to do
pixel-art. Indeed, it isn't a photo retouching tool or a vector
graphics editor. Mainly it is a tool to create tiny animations
pixel-by-pixel.
@ -68,7 +68,7 @@
<a name="features"></a><h1>FEATURES</h1>
<p>
The biggest features of as&euml;prite are:
The biggest features of ASE are:
</p>
<p>
<ul>
@ -110,14 +110,14 @@
In Windows 98/2K/XP/Vista the main configuration file is
<em>aseprite.cfg</em> which is saved in the same folder of
<em>aseprite.exe</em>
executable file (in this way as&euml;prite is a portable
executable file (in this way ASE is a portable
application, i.e. you can transport a copy of the program
in your USB drive).
</p>
<p>
The following is a list of all configuration files that you could
modify (it is not recommended to do so, but is useful if you want to
<em>super</em>-customize as&euml;prite):
<em>super</em>-customize ASE):
<p>
<p>
<pre>aseprite.cfg Program configuration
@ -125,7 +125,7 @@ data/gui.xml Menus, shortcuts, and tools
data/convmatr.def Convolutions matrices
data/fonts/*.pcx Fonts to be used in the GUI
data/jids/*.jid XML files with dialogs
data/skins/*.* as&euml;prite skins</pre>
data/skins/*.* ASE skins</pre>
</p>
<p>
In GNU/Linux, the configuration file is ~/.asepriterc, and
@ -141,7 +141,7 @@ data/</pre>
<a name="developers"></a><h1>DEVELOPERS</h1>
<a name="compilation"></a><h2>COMPILATION</h2>
<p>
Before compile, you have to configure how to compile as&euml;prite, what
Before compile, you have to configure how to compile ASE, what
libraries are available, release-debug-profile mode, etc. You can
run the "fix.sh" script, answer some questions and done: the main
makefile is created, just do
@ -172,12 +172,12 @@ data/</pre>
<ol>
<li>
<p>
Running as&euml;prite from its source directory.
Running ASE from its source directory.
</p>
</li>
<li>
<p>
Install as&euml;prite in the directory that you specified in the "fix.sh" question:
Install ASE in the directory that you specified in the "fix.sh" question:
"Where do you want install ASE by default?" (generally "/usr/local")
(in the "makefile.cfg", it's the DEFAULT_PREFIX variable)
</p>
@ -193,7 +193,7 @@ data/</pre>
</p>
<a name="sourcecode"></a><h2>SOURCE CODE</h2>
<p>
If you downloaded as&euml;prite from Git repository, after
If you downloaded ASE from Git repository, after
updating I recommend you to do:
</p>
<p>
@ -203,7 +203,7 @@ data/</pre>
</p>
<p>
Also, you can make dependencies of the files (if you are trying to
hack the as&euml;prite source code):
hack the ASE source code):
</p>
<p>
<pre>~/aseprite-src/$ sh misc/deps.sh</pre>
@ -248,7 +248,7 @@ data/</pre>
<a name="legal_issues"></a><h2>LEGAL ISSUES</h2>
<p>
<ul>
<li>as&euml;prite is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
<li>ASE is distributed under <a href="http://www.opensource.org/licenses/gpl-2.0.php">GPL license</a>.</li>
<li>Jinete and Vaca are under <a href="http://www.opensource.org/licenses/bsd-license.php">BSD license</a>.</li>
<li>Allegro is giftware license (similar to <a href="http://www.opensource.org/licenses/mit-license.html">MIT license</a>).</li>
<li>ALFONT is under <a href="http://www.opensource.org/licenses/lgpl-2.1.php">LGPL license</a>.</li>

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@ -24,7 +24,7 @@
#define _CRT_SECURE_NO_WARNINGS
/* general information */
#define PACKAGE "aseprite"
#define PACKAGE "ASE"
#define VERSION "0.8.0"
#define WEBSITE "http://www.aseprite.org/"
#define COPYRIGHT "Copyright (C) 2001-2010 David Capello"

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@ -255,7 +255,7 @@ int init_module_gui()
for (;;) {
if (bpp == 8) {
allegro_message("You cannot use aseprite in 8 bits per pixel\n");
allegro_message("You cannot use ASE in 8 bits per pixel\n");
return -1;
}