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Fix exit frame handling for "PlayAll" playback mode
Without this when the playback cue is on the highest frame in "PlayAll" mode it doesn't take into account the direction of the current tag that is being played and assumes the end of the animation was reached
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@ -244,6 +244,8 @@ bool Playback::handleExitFrame(const frame_t frameDelta)
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}
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break;
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}
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else if (m_playMode == PlayAll)
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break;
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}
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if (frameDelta > 0 && m_frame == m_sprite->lastFrame()) {
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