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https://github.com/aseprite/aseprite.git
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Merge branch 'master'
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commit
a360c4fcc4
@ -21,10 +21,15 @@
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#include "app/doc_api.h"
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#include "app/doc_range.h"
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#include "app/i18n/strings.h"
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#include "app/modules/editors.h"
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#include "app/modules/gui.h"
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#include "app/tools/tool_box.h"
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#include "app/transaction.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/moving_pixels_state.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/timeline/timeline.h"
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#include "app/ui/toolbar.h"
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#include "app/util/expand_cel_canvas.h"
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#include "app/util/range_utils.h"
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#include "doc/algorithm/flip_image.h"
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@ -37,6 +42,7 @@
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#include "fmt/format.h"
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#include "gfx/size.h"
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namespace app {
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FlipCommand::FlipCommand()
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@ -63,14 +69,7 @@ bool FlipCommand::onEnabled(Context* context)
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void FlipCommand::onExecute(Context* context)
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{
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ContextWriter writer(context);
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Doc* document = writer.document();
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Sprite* sprite = writer.sprite();
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{
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Transaction transaction(writer.context(), friendlyName());
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DocApi api = document->getApi(transaction);
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Site site = context->activeSite();
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Timeline* timeline = App::instance()->timeline();
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LockTimelineRange lockRange(timeline);
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@ -78,12 +77,23 @@ void FlipCommand::onExecute(Context* context)
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if (m_flipMask) {
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auto range = timeline->range();
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if (range.enabled()) {
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cels = get_unlocked_unique_cels(sprite, range);
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cels = get_unlocked_unique_cels(site.sprite(), range);
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}
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else if (writer.cel() &&
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writer.layer() &&
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writer.layer()->isEditable()) {
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cels.push_back(writer.cel());
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else if (site.cel() &&
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site.layer() &&
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site.layer()->isEditable()) {
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// If we want to flip the visible mask for the current cel,
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// we can go to MovingPixelsState.
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if (site.document()->isMaskVisible()) {
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// Select marquee tool
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if (tools::Tool* tool = App::instance()->toolBox()
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->getToolById(tools::WellKnownTools::RectangularMarquee)) {
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ToolBar::instance()->selectTool(tool);
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current_editor->startFlipTransformation(m_flipType);
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return;
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}
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}
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cels.push_back(site.cel());
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}
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if (cels.empty()) {
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@ -94,10 +104,16 @@ void FlipCommand::onExecute(Context* context)
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}
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// Flip the whole sprite (even locked layers)
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else {
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for (Cel* cel : sprite->uniqueCels())
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for (Cel* cel : site.sprite()->uniqueCels())
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cels.push_back(cel);
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}
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ContextWriter writer(context);
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Doc* document = writer.document();
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Sprite* sprite = writer.sprite();
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Transaction transaction(writer.context(), friendlyName());
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DocApi api = document->getApi(transaction);
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Mask* mask = document->mask();
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if (m_flipMask && document->isMaskVisible()) {
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Site site = *writer.site();
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@ -211,8 +227,6 @@ void FlipCommand::onExecute(Context* context)
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}
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transaction.commit();
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}
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update_screen_for_document(document);
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}
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@ -2238,6 +2238,14 @@ void Editor::startSelectionTransformation(const gfx::Point& move, double angle)
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}
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}
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void Editor::startFlipTransformation(doc::algorithm::FlipType flipType)
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{
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if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get()))
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movingPixels->flip(flipType);
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else if (StandbyState* standby = dynamic_cast<StandbyState*>(m_state.get()))
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standby->startFlipTransformation(this, flipType);
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}
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void Editor::notifyScrollChanged()
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{
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m_observers.notifyScrollChanged(this);
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@ -20,6 +20,7 @@
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#include "app/ui/editor/editor_observers.h"
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#include "app/ui/editor/editor_state.h"
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#include "app/ui/editor/editor_states_history.h"
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#include "doc/algorithm/flip_type.h"
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#include "doc/frame.h"
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#include "doc/image_buffer.h"
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#include "filters/tiled_mode.h"
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@ -219,6 +220,8 @@ namespace app {
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void startSelectionTransformation(const gfx::Point& move, double angle);
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void startFlipTransformation(doc::algorithm::FlipType flipType);
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// Used by EditorView to notify changes in the view's scroll
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// position.
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void notifyScrollChanged();
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@ -134,6 +134,11 @@ void MovingPixelsState::rotate(double angle)
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m_pixelsMovement->rotate(angle);
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}
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void MovingPixelsState::flip(doc::algorithm::FlipType flipType)
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{
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m_pixelsMovement->flipImage(flipType);
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}
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void MovingPixelsState::onEnterState(Editor* editor)
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{
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StandbyState::onEnterState(editor);
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@ -34,6 +34,7 @@ namespace app {
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void translate(const gfx::Point& delta);
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void rotate(double angle);
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void flip(doc::algorithm::FlipType flipType);
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// EditorState
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virtual void onEnterState(Editor* editor) override;
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@ -673,6 +673,14 @@ void StandbyState::startSelectionTransformation(Editor* editor,
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}
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}
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void StandbyState::startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType)
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{
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transformSelection(editor, NULL, NoHandle);
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if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get()))
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movingPixels->flip(flipType);
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}
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void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
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{
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Doc* document = editor->document();
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@ -12,6 +12,7 @@
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#include "app/ui/editor/editor_decorator.h"
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#include "app/ui/editor/handle_type.h"
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#include "app/ui/editor/state_with_wheel_behavior.h"
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#include "doc/algorithm/flip_type.h"
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#include "obs/connection.h"
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namespace app {
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@ -48,6 +49,8 @@ namespace app {
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void startSelectionTransformation(Editor* editor, const gfx::Point& move, double angle);
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void startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType);
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protected:
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void callEyedropper(Editor* editor, const ui::MouseMessage* msg);
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bool checkStartDrawingStraightLine(Editor* editor, const ui::MouseMessage* msg);
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