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Fix problem saving transparent GIF and PNG files when the background layer is hidden
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@ -535,7 +535,7 @@ bool GifFormat::onSave(FileOp* fop)
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PixelFormat sprite_format = sprite->pixelFormat();
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PixelFormat sprite_format = sprite->pixelFormat();
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bool interlaced = gif_options->interlaced();
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bool interlaced = gif_options->interlaced();
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int loop = (gif_options->loop() ? 0: -1);
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int loop = (gif_options->loop() ? 0: -1);
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bool has_background = (sprite->backgroundLayer() ? true: false);
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bool has_background = (sprite->backgroundLayer() && sprite->backgroundLayer()->isVisible());
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int background_color = (sprite_format == IMAGE_INDEXED ? sprite->transparentColor(): 0);
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int background_color = (sprite_format == IMAGE_INDEXED ? sprite->transparentColor(): 0);
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int transparent_index = (has_background ? -1: sprite->transparentColor());
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int transparent_index = (has_background ? -1: sprite->transparentColor());
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@ -414,10 +414,11 @@ bool PngFormat::onSave(FileOp* fop)
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png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
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png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
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// If the sprite does not have a background layer, we include the
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// If the sprite does not have a (visible) background layer, we
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// alpha information of palette entries to indicate which is the
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// include the alpha information of palette entries to indicate
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// transparent color.
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// which is the transparent color.
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if (fop->document->sprite()->backgroundLayer() == NULL) {
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if (fop->document->sprite()->backgroundLayer() == NULL ||
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!fop->document->sprite()->backgroundLayer()->isVisible()) {
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int mask_entry = fop->document->sprite()->transparentColor();
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int mask_entry = fop->document->sprite()->transparentColor();
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int num_trans = mask_entry+1;
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int num_trans = mask_entry+1;
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png_bytep trans = (png_bytep)png_malloc(png_ptr, num_trans);
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png_bytep trans = (png_bytep)png_malloc(png_ptr, num_trans);
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@ -150,8 +150,10 @@ bool Sprite::needAlpha() const
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{
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{
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switch (m_format) {
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switch (m_format) {
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case IMAGE_RGB:
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case IMAGE_RGB:
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case IMAGE_GRAYSCALE:
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case IMAGE_GRAYSCALE: {
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return (backgroundLayer() == NULL);
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Layer* bg = backgroundLayer();
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return (!bg || !bg->isVisible());
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}
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}
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}
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return false;
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return false;
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}
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}
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