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Show correct title bar in the main system window when the program starts
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10eddb0d9e
commit
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@ -51,6 +51,7 @@
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#include "app/shell.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/color_bar.h"
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#include "app/ui/document_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_view.h"
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#include "app/ui/main_window.h"
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@ -71,7 +72,9 @@
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#include "raster/palette.h"
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#include "raster/sprite.h"
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#include "scripting/engine.h"
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#include "she/display.h"
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#include "she/error.h"
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#include "she/system.h"
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#include "ui/intern.h"
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#include "ui/ui.h"
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@ -177,6 +180,8 @@ App::App(int argc, const char* argv[])
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int App::run()
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{
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UIContext* context = UIContext::instance();
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// Initialize GUI interface
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if (isGui()) {
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PRINTF("GUI mode\n");
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@ -184,7 +189,7 @@ int App::run()
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// Setup the GUI cursor and redraw screen
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ui::set_use_native_cursors(
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UIContext::instance()->settings()->experimental()->useNativeCursor());
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context->settings()->experimental()->useNativeCursor());
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jmouse_set_cursor(kArrowCursor);
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@ -197,21 +202,19 @@ int App::run()
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app_rebuild_documents_tabs();
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app_default_statusbar_message();
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// Default window title bar.
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updateDisplayTitleBar();
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m_mainWindow->openWindow();
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// Redraw the whole screen.
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ui::Manager::getDefault()->invalidate();
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// 2013-11-19 - JRM - Force setting active view to NULL, workaround for setting
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// window title to proper devault value. (Issue #285)
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UIContext::instance()->setActiveView(NULL);
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}
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// Procress options
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PRINTF("Processing options...\n");
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{
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UIContext* context = UIContext::instance();
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Console console;
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for (const std::string& filename : m_files) {
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// Load the sprite
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@ -365,6 +368,22 @@ void App::showNotification(INotificationDelegate* del)
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m_mainWindow->showNotification(del);
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}
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void App::updateDisplayTitleBar()
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{
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std::string defaultTitle = PACKAGE " v" VERSION;
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std::string title;
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DocumentView* docView = UIContext::instance()->activeView();
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if (docView) {
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// Prepend the document's filename.
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title += docView->getDocument()->name();
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title += " - ";
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}
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title += defaultTitle;
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she::instance()->defaultDisplay()->setTitleBar(title);
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}
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// Updates palette and redraw the screen.
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void app_refresh_screen()
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{
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@ -77,6 +77,7 @@ namespace app {
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MainWindow* getMainWindow() const { return m_mainWindow; }
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void showNotification(INotificationDelegate* del);
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void updateDisplayTitleBar();
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// App Signals
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Signal0<void> Exit;
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@ -102,16 +102,7 @@ void UIContext::setActiveView(DocumentView* docView)
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app_refresh_screen();
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// Change the main frame title.
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std::string defaultTitle = PACKAGE " v" VERSION;
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std::string title;
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if (docView) {
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// Prepend the document's filename.
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title += docView->getDocument()->name();
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title += " - ";
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}
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title += defaultTitle;
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set_window_title(title.c_str());
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App::instance()->updateDisplayTitleBar();
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m_lastSelectedView = docView;
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}
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@ -563,6 +563,10 @@ public:
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#endif
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}
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void setTitleBar(const std::string& title) override {
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set_window_title(title.c_str());
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}
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EventQueue* getEventQueue() override {
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return m_queue;
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}
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@ -11,6 +11,8 @@
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#include "gfx/point.h"
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#include "she/native_cursor.h"
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#include <string>
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namespace she {
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class EventQueue;
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@ -50,6 +52,8 @@ namespace she {
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virtual void maximize() = 0;
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virtual bool isMaximized() const = 0;
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virtual void setTitleBar(const std::string& title) = 0;
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virtual EventQueue* getEventQueue() = 0;
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virtual bool setNativeMouseCursor(NativeCursor cursor) = 0;
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