Test crash undoing Sprite:newCel() in background layers

This commit is contained in:
David Capello 2020-07-22 14:17:46 -03:00
parent 764bfab41c
commit 9e22d25136

View File

@ -1,8 +1,11 @@
-- Copyright (C) 2020 Igara Studio S.A.
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
do
local s = Sprite(32, 32)
for i = 1,3 do s:newFrame() end
@ -41,3 +44,43 @@ do
assert(cb[1] == b.cels[1])
assert(cb[3] == b.cels[2])
end
-- Some extra tests of newCel() and deleteCel()
do
local s = Sprite(4, 4, ColorMode.INDEXED)
local layer = app.activeLayer
app.bgColor = 0
app.command.BackgroundFromLayer()
expect_img(s.cels[1].image, { 0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0 })
-- Crash in old versions undoing newCel() in a background layer
s:newCel(layer, 1)
app.undo()
-- Check that newCel clears with bgColor in background layer
local img = Image(ImageSpec{ width=2, height=2,
colorMode=ColorMode.INDEXED })
array_to_pixels({ 0, 1,
2, 3 }, img)
app.bgColor = Color(1) -- bgColor used to clear the background cel
s:newCel(layer, 1, img, Point(1, 1))
expect_img(s.cels[1].image, { 1, 1, 1, 1,
1, 0, 1, 1,
1, 2, 3, 1,
1, 1, 1, 1 })
app.undo()
-- Check deleteCel()
app.bgColor = Color(2)
s:deleteCel(layer, 1)
expect_img(s.cels[1].image, { 2, 2, 2, 2,
2, 2, 2, 2,
2, 2, 2, 2,
2, 2, 2, 2 })
app.undo()
end