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INSTALL.md
16
INSTALL.md
@ -55,24 +55,30 @@ the repository clone in a directory called `aseprite-source`):
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If you have nmake (MSVC compilers):
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If you have nmake (MSVC compilers):
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C:\...\aseprite-source\build>cmake .. -G "NMake Makefiles"
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C:\...\aseprite-source\build>cmake -G "NMake Makefiles" ..
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If you have Visual Studio you can generate a solution:
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If you have Visual Studio you can generate a solution:
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013"
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C:\...\aseprite-source\build>cmake -G "Visual Studio 12 2013" ..
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If you are on Linux:
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If you are on Linux:
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/.../aseprite-source/build$ cmake .. -G "Unix Makefiles"
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/.../aseprite-source/build$ cmake -G "Unix Makefiles" ..
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For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information).
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For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information).
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3. After you have executed one of the `cmake .. -G <generator>`
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Additionally you can change build settings by passing them on the command line, like so:
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/.../aseprite-source/build$ cmake -DCMAKE_INSTALL_PREFIX=~/software ..
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or later on with a tool like [`ccmake`](https://cmake.org/cmake/help/latest/manual/ccmake.1.html) or [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html).
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3. After you have executed one of the `cmake -G <generator> ..`
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commands, you have to compile the project executing make, nmake,
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commands, you have to compile the project executing make, nmake,
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opening the solution, etc.
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opening the solution, etc.
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4. When the project is compiled, you can find the executable file
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4. When the project is compiled, you can find the executable file
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inside `build/bin/aseprite.exe`.
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inside `build/bin/aseprite.exe`. If you invoked `make install` it will be copied to an appropriate location (e.g. `/usr/local/bin/aseprite` on Linux).
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## Mac OS X details
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## Mac OS X details
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