mirror of
https://github.com/aseprite/aseprite.git
synced 2025-03-14 04:19:12 +00:00
Merge branch '1.0'
This commit is contained in:
commit
995c50b811
13
INSTALL.md
13
INSTALL.md
@ -39,22 +39,13 @@ the source code in a directory called `aseprite-source`):
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If you have Visual Studio you can generate a solution:
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 8 2005"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 9 2008"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 10"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 11 2012"
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C:\...\aseprite-source\build>cmake .. -G "Visual Studio 12 2013"
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If you are on Linux:
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/.../aseprite-source/build$ cmake .. -G "Unix Makefiles"
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If you have MinGW + MSYS:
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C:\...\aseprite-source\build>cmake .. -G "MSYS Makefiles"
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If you have MinGW + mingw-make:
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C:\...\aseprite-source\build>cmake .. -G "MinGW Makefiles"
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For more information in [CMake wiki](http://www.vtk.org/Wiki/CMake_Generator_Specific_Information).
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3. After you have executed one of the `cmake .. -G <generator>`
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@ -91,6 +91,7 @@
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<key command="ShowGrid" shortcut="Shift+G" />
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<key command="ShowPixelGrid" shortcut="Alt+Shift+G" />
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<key command="SnapToGrid" shortcut="Shift+S" />
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<key command="SetLoopSection" shortcut="F2" />
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<key command="ShowOnionSkin" shortcut="F3" />
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<key command="Timeline" shortcut="Tab">
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<param name="switch" value="true" />
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@ -557,6 +558,7 @@
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<item command="SnapToGrid" text="&Snap to Grid" />
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<item command="GridSettings" text="Gri&d Settings" />
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<separator />
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<item command="SetLoopSection" text="Set &Loop Section" />
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<item command="ShowOnionSkin" text="Show &Onion Skin" />
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<separator />
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<item command="Timeline" text="&Timeline">
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@ -79,6 +79,7 @@ add_library(app-lib
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commands/cmd_save_mask.cpp
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commands/cmd_save_palette.cpp
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commands/cmd_scroll.cpp
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commands/cmd_set_loop_section.cpp
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commands/cmd_set_palette.cpp
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commands/cmd_sprite_editor.cpp
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commands/cmd_sprite_properties.cpp
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131
src/app/commands/cmd_set_loop_section.cpp
Normal file
131
src/app/commands/cmd_set_loop_section.cpp
Normal file
@ -0,0 +1,131 @@
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/* Aseprite
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* Copyright (C) 2001-2014 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/commands/params.h"
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#include "app/context_access.h"
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#include "app/settings/document_settings.h"
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#include "app/settings/settings.h"
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#include "app/ui/main_window.h"
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#include "app/ui/timeline.h"
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namespace app {
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class SetLoopSectionCommand : public Command {
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public:
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enum class Action { Auto, On, Off };
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SetLoopSectionCommand();
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Command* clone() const override { return new SetLoopSectionCommand(*this); }
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protected:
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void onLoadParams(Params* params) override;
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bool onEnabled(Context* context) override;
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void onExecute(Context* context) override;
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Action m_action;
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FrameNumber m_begin, m_end;
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};
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SetLoopSectionCommand::SetLoopSectionCommand()
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: Command("SetLoopSection",
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"Set Loop Section",
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CmdRecordableFlag)
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, m_action(Action::Auto)
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, m_begin(0)
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, m_end(0)
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{
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}
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void SetLoopSectionCommand::onLoadParams(Params* params)
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{
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std::string action = params->get("action");
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if (action == "on") m_action = Action::On;
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else if (action == "off") m_action = Action::Off;
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else m_action = Action::Auto;
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std::string begin = params->get("begin");
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std::string end = params->get("end");
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m_begin = FrameNumber(strtol(begin.c_str(), NULL, 10));
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m_end = FrameNumber(strtol(end.c_str(), NULL, 10));
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}
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bool SetLoopSectionCommand::onEnabled(Context* ctx)
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{
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return ctx->checkFlags(ContextFlags::HasActiveDocument);
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}
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void SetLoopSectionCommand::onExecute(Context* ctx)
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{
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Document* doc = ctx->activeDocument();
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if (!doc)
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return;
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IDocumentSettings* docSets = ctx->settings()->getDocumentSettings(doc);
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if (!docSets)
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return;
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FrameNumber begin = m_begin;
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FrameNumber end = m_end;
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bool on = false;
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switch (m_action) {
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case Action::Auto: {
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Timeline::Range range = App::instance()->getMainWindow()->getTimeline()->range();
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if (range.enabled() && (range.frames() > 1)) {
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begin = range.frameBegin();
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end = range.frameEnd();
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on = true;
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}
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else {
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on = false;
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}
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break;
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}
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case Action::On:
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on = true;
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break;
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case Action::Off:
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on = false;
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break;
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}
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if (on) {
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docSets->setLoopAnimation(true);
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docSets->setLoopRange(begin, end);
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}
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else
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docSets->setLoopAnimation(false);
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}
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Command* CommandFactory::createSetLoopSectionCommand()
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{
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return new SetLoopSectionCommand;
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}
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} // namespace app
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@ -100,6 +100,7 @@ FOR_EACH_COMMAND(SaveFileCopyAs)
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FOR_EACH_COMMAND(SaveMask)
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FOR_EACH_COMMAND(SavePalette)
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FOR_EACH_COMMAND(Scroll)
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FOR_EACH_COMMAND(SetLoopSection)
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FOR_EACH_COMMAND(SetPalette)
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FOR_EACH_COMMAND(ShowGrid)
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FOR_EACH_COMMAND(ShowOnionSkin)
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@ -95,6 +95,7 @@ namespace app {
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Document* document() { return m_location.document(); }
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Sprite* sprite() { return m_location.sprite(); }
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Layer* layer() { return m_location.layer(); }
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FrameNumber frame() { return m_location.frame(); }
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Image* destinationImage() const { return m_dst; }
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// Updates the current editor to show the progress of the preview.
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@ -77,11 +77,12 @@ bool FilterPreview::onProcessMessage(Message* msg)
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case kOpenMessage:
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RenderEngine::setPreviewImage(
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m_filterMgr->layer(),
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m_filterMgr->frame(),
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m_filterMgr->destinationImage());
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break;
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case kCloseMessage:
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RenderEngine::setPreviewImage(NULL, NULL);
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RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
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// Stop the preview timer.
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m_timer.stop();
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@ -23,6 +23,7 @@
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#include "app/context.h"
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/console.h"
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#include "app/document.h"
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#include "app/document_location.h"
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@ -69,6 +70,15 @@ DocumentLocation Context::activeLocation() const
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return location;
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}
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void Context::executeCommand(const char* commandName)
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{
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Command* cmd = CommandsModule::instance()->getCommandByName(commandName);
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if (cmd)
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executeCommand(cmd);
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else
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throw std::runtime_error("Invalid command name");
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}
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void Context::executeCommand(Command* command, Params* params)
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{
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Console console;
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@ -63,6 +63,7 @@ namespace app {
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app::Document* activeDocument() const;
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DocumentLocation activeLocation() const;
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void executeCommand(const char* commandName);
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virtual void executeCommand(Command* command, Params* params = NULL);
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Signal1<void, Command*> BeforeCommandExecution;
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@ -22,6 +22,7 @@
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#include "app/settings/selection_mode.h"
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#include "app/tools/trace_policy.h"
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#include "doc/frame_number.h"
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#include "filters/tiled_mode.h"
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#include "gfx/point.h"
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@ -82,6 +83,9 @@ namespace app {
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// Returns the layer that will be modified if the tool paints
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virtual Layer* getLayer() = 0;
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// Returns the frame where we're paiting
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virtual FrameNumber getFrame() = 0;
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// Should return an image where we can read pixels (readonly image)
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virtual Image* getSrcImage() = 0;
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@ -74,13 +74,14 @@ void ToolLoopManager::prepareLoop(const Pointer& pointer)
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// in the tool-loop time, so we can see what we are drawing)
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RenderEngine::setPreviewImage(
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m_toolLoop->getLayer(),
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m_toolLoop->getFrame(),
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m_toolLoop->getDstImage());
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}
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void ToolLoopManager::releaseLoop(const Pointer& pointer)
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{
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// No more preview image
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RenderEngine::setPreviewImage(NULL, NULL);
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RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
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}
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void ToolLoopManager::pressKey(ui::KeyScancode key)
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@ -29,6 +29,7 @@
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#include "app/load_widget.h"
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#include "app/settings/document_settings.h"
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#include "app/settings/settings.h"
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#include "app/commands/commands.h"
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#include "app/ui/main_window.h"
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#include "app/ui/timeline.h"
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#include "app/ui_context.h"
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@ -184,14 +185,7 @@ void ConfigureTimelinePopup::onResetOnionskin()
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void ConfigureTimelinePopup::onSetLoopSection()
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{
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IDocumentSettings* docSet = docSettings();
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if (docSet) {
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Timeline::Range range = App::instance()->getMainWindow()->getTimeline()->range();
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if (range.enabled() && (range.frames() >= 1)) {
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docSet->setLoopAnimation(true);
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docSet->setLoopRange(range.frameBegin(), range.frameEnd());
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}
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}
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UIContext::instance()->executeCommand(CommandId::SetLoopSection);
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}
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void ConfigureTimelinePopup::onResetLoopSection()
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@ -38,6 +38,7 @@
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#include "doc/sprite.h"
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#include "ui/accelerator.h"
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#include "ui/message.h"
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#include "ui/system.h"
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#include "ui/view.h"
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namespace app {
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@ -109,6 +110,32 @@ public:
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return isKeyActionPressed(KeyAction::SubtractSelection);
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}
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protected:
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bool onProcessMessage(Message* msg) override {
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switch (msg->type()) {
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case kKeyDownMessage:
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case kKeyUpMessage:
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if (static_cast<KeyMessage*>(msg)->repeat() == 0) {
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Key* lmb = KeyboardShortcuts::instance()->action(KeyAction::LeftMouseButton);
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Key* rmb = KeyboardShortcuts::instance()->action(KeyAction::RightMouseButton);
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// Convert action keys into mouse messages.
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if (lmb->isPressed(msg) || rmb->isPressed(msg)) {
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MouseMessage mouseMsg(
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(msg->type() == kKeyDownMessage ? kMouseDownMessage: kMouseUpMessage),
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(lmb->isPressed(msg) ? kButtonLeft: kButtonRight),
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gfx::Point(jmouse_x(0), jmouse_y(0)));
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sendMessage(&mouseMsg);
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return true;
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}
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}
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break;
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}
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return Editor::onProcessMessage(msg);
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}
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private:
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bool isKeyActionPressed(KeyAction action) {
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if (Key* key = KeyboardShortcuts::instance()->action(action))
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|
@ -680,6 +680,8 @@ void Editor::flashCurrentLayer()
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int x, y;
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const Image* src_image = loc.image(&x, &y);
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if (src_image) {
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RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
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m_document->prepareExtraCel(0, 0, m_sprite->width(), m_sprite->height(), 255);
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Image* flash_image = m_document->getExtraCelImage();
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@ -216,6 +216,7 @@ public:
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Document* getDocument() override { return m_document; }
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Sprite* sprite() override { return m_sprite; }
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Layer* getLayer() override { return m_layer; }
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FrameNumber getFrame() override { return m_frame; }
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Image* getSrcImage() override { return m_expandCelCanvas.getSourceCanvas(); }
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Image* getDstImage() override { return m_expandCelCanvas.getDestCanvas(); }
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RgbMap* getRgbMap() override { return m_sprite->getRgbMap(m_frame); }
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|
@ -57,6 +57,8 @@ namespace {
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{ "LockAxis" , "Lock Axis" , app::KeyAction::LockAxis },
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{ "AddSelection" , "Add Selection" , app::KeyAction::AddSelection },
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{ "SubtractSelection" , "Subtract Selection" , app::KeyAction::SubtractSelection },
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{ "LeftMouseButton" , "Trigger Left Mouse Button" , app::KeyAction::LeftMouseButton },
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{ "RightMouseButton" , "Trigger Right Mouse Button" , app::KeyAction::RightMouseButton },
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{ NULL , NULL , app::KeyAction::None }
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};
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|
@ -67,6 +67,8 @@ namespace app {
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LockAxis,
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AddSelection,
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SubtractSelection,
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LeftMouseButton,
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RightMouseButton
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};
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class Key {
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|
@ -251,6 +251,7 @@ void MiniEditorWindow::updateUsingEditor(Editor* editor)
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}
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miniEditor->centerInSpritePoint(pt.x, pt.y);
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miniEditor->setLayer(editor->layer());
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miniEditor->setFrame(editor->frame());
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}
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|
@ -289,6 +289,7 @@ static app::Color checked_bg_color2;
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static int global_opacity = 255;
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static const Layer* selected_layer = NULL;
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static FrameNumber selected_frame(0);
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static Image* preview_image = NULL;
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// static
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@ -367,9 +368,10 @@ RenderEngine::RenderEngine(const Document* document,
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}
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// static
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void RenderEngine::setPreviewImage(const Layer* layer, Image* image)
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void RenderEngine::setPreviewImage(const Layer* layer, FrameNumber frame, Image* image)
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{
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selected_layer = layer;
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selected_frame = frame;
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preview_image = image;
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}
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@ -586,8 +588,8 @@ void RenderEngine::renderLayer(
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Image* src_image;
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// Is the 'preview_image' set to be used with this layer?
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if ((frame == m_currentFrame) &&
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(selected_layer == layer) &&
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if ((selected_layer == layer) &&
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(selected_frame == frame) &&
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(preview_image != NULL)) {
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src_image = preview_image;
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}
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@ -635,8 +637,9 @@ void RenderEngine::renderLayer(
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}
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|
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// Draw extras
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if (layer == m_currentLayer &&
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m_document->getExtraCel() != NULL) {
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if (m_document->getExtraCel() &&
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layer == m_currentLayer &&
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frame == m_currentFrame) {
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Cel* extraCel = m_document->getExtraCel();
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if (extraCel->opacity() > 0) {
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Image* extraImage = m_document->getExtraCelImage();
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|
@ -63,7 +63,7 @@ namespace app {
|
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//////////////////////////////////////////////////////////////////////
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// Preview image
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static void setPreviewImage(const Layer* layer, Image* drawable);
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static void setPreviewImage(const Layer* layer, FrameNumber frame, Image* drawable);
|
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|
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//////////////////////////////////////////////////////////////////////
|
||||
// Main function used by sprite-editors to render the sprite
|
||||
|
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