lua: Fix Image:putSprite() when position is specified

This commit is contained in:
David Capello 2018-11-13 12:53:13 -03:00
parent dea603753b
commit 98f8086b04

View File

@ -130,8 +130,8 @@ int Image_putSprite(lua_State* L)
render::Render render;
render.renderSprite(
dst, sprite, frame,
gfx::Clip(0, 0,
pos.x, pos.y,
gfx::Clip(pos.x, pos.y,
0, 0,
sprite->width(),
sprite->height()));
}
@ -142,8 +142,8 @@ int Image_putSprite(lua_State* L)
render::Render render;
render.renderSprite(
tmp.get(), sprite, frame,
gfx::Clip(0, 0,
pos.x, pos.y,
gfx::Clip(pos.x, pos.y,
0, 0,
sprite->width(),
sprite->height()));