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Fix Steam screenshots (fix #4300)
Steam API/DLL now contains a SteamAPI_InitSafe() function for backward compatibility similar to the old SteamAPI_Init(). The official "steam_api.h" header file contains inline-defined functions for SteamAPI_Init() and SteamAPI_InitEx() but both use the published SteamInternal_SteamAPI_Init() function (we don't need it, I guess, so SteamAPI_InitSafe() is enough for us).
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@ -1,5 +1,5 @@
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// Aseprite Steam Wrapper
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// Copyright (c) 2020 Igara Studio S.A.
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// Copyright (c) 2020-2024 Igara Studio S.A.
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// Copyright (c) 2016 David Capello
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//
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// This file is released under the terms of the MIT license.
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@ -47,7 +47,7 @@ struct CallbackMsg_t {
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#endif
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// Steam main API
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typedef bool (__cdecl *SteamAPI_Init_Func)();
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typedef bool (__cdecl *SteamAPI_InitSafe_Func)();
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typedef void (__cdecl *SteamAPI_Shutdown_Func)();
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typedef HSteamPipe (__cdecl *SteamAPI_GetHSteamPipe_Func)();
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@ -90,14 +90,14 @@ public:
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return;
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}
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auto SteamAPI_Init = GETPROC(SteamAPI_Init);
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if (!SteamAPI_Init) {
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LOG("STEAM: SteamAPI_Init not found...\n");
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auto SteamAPI_InitSafe = GETPROC(SteamAPI_InitSafe);
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if (!SteamAPI_InitSafe) {
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LOG("STEAM: SteamAPI_InitSafe not found...\n");
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return;
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}
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// Call SteamAPI_Init() to connect to Steam
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if (!SteamAPI_Init()) {
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// Call SteamAPI_InitSafe() to connect to Steam
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if (!SteamAPI_InitSafe()) {
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LOG("STEAM: Steam is not initialized...\n");
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return;
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}
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