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https://github.com/aseprite/aseprite.git
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parent
8c0215dd06
commit
8f838ba36d
@ -128,6 +128,7 @@
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<key command="Refresh" shortcut="F5" />
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<key command="TogglePreview" shortcut="F7" />
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<key command="FullscreenPreview" shortcut="F8" />
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<key command="FullscreenMode" shortcut="F11" mac="Cmd+Ctrl+F" />
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<key command="ShowGrid" shortcut="Ctrl+'" mac="Cmd+'" />
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<key command="ShowPixelGrid" shortcut="Ctrl+Shift+'" mac="Cmd+Shift+'" />
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<key command="SnapToGrid" shortcut="Shift+S" />
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@ -929,7 +930,8 @@
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<param name="switch" value="true" />
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</item>
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<item command="TogglePreview" text="@.view_preview" />
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<item command="AdvancedMode" text="@.view_full_screen_mode" />
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<item command="AdvancedMode" text="@.view_advanced_mode" />
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<item command="FullscreenMode" text="@.view_full_screen_mode" />
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<item command="FullscreenPreview" text="@.view_full_screen_preview" />
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<item command="Home" text="@.view_home" group="view_controls" />
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<separator />
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@ -275,6 +275,7 @@ Flip_Selection = Selection
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Flip_Vertically = Vertically
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FrameProperties = Frame Properties
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FrameTagProperties = Tag Properties
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FullscreenMode = Toggle Fullscreen Mode
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FullscreenPreview = Fullscreen Preview
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GotoFirstFrame = Go to First Frame
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GotoFirstFrameInTag = Go to First Frame In Tag
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@ -946,6 +947,7 @@ view_set_loop_section = Set &Loop Section
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view_show_onion_skin = Show &Onion Skin
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view_timeline = &Timeline
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view_preview = Previe&w
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view_advanced_mode = &Advanced Mode
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view_full_screen_mode = &Full Screen Mode
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view_full_screen_preview = F&ull Screen Preview
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view_home = &Home
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@ -225,6 +225,7 @@ if(ENABLE_UI)
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commands/cmd_fit_screen.cpp
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commands/cmd_frame_properties.cpp
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commands/cmd_frame_tag_properties.cpp
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commands/cmd_fullscreen_mode.cpp
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commands/cmd_fullscreen_preview.cpp
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commands/cmd_goto_frame.cpp
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commands/cmd_goto_layer.cpp
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60
src/app/commands/cmd_fullscreen_mode.cpp
Normal file
60
src/app/commands/cmd_fullscreen_mode.cpp
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@ -0,0 +1,60 @@
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// Aseprite
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// Copyright (C) 2020-2021 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "ui/ui.h"
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/context.h"
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#include "os/system.h"
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#include "os/window.h"
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namespace app {
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class FullscreenModeCommand : public Command {
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public:
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FullscreenModeCommand();
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protected:
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void onExecute(Context* context) override;
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};
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FullscreenModeCommand::FullscreenModeCommand()
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: Command(CommandId::FullscreenMode(), CmdUIOnlyFlag)
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{
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}
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// Shows the sprite using the complete screen.
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void FullscreenModeCommand::onExecute(Context* ctx)
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{
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if (!ctx->isUIAvailable())
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return;
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ui::Manager* manager = ui::Manager::getDefault();
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ASSERT(manager);
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if (!manager)
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return;
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os::Window* window = manager->display();
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ASSERT(window);
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if (!window)
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return;
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window->setFullscreen(
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!window->isFullscreen());
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}
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Command* CommandFactory::createFullscreenModeCommand()
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{
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return new FullscreenModeCommand;
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}
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} // namespace app
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@ -71,6 +71,7 @@ FOR_EACH_COMMAND(Fill)
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FOR_EACH_COMMAND(FitScreen)
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FOR_EACH_COMMAND(FrameProperties)
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FOR_EACH_COMMAND(FrameTagProperties)
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FOR_EACH_COMMAND(FullscreenMode)
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FOR_EACH_COMMAND(FullscreenPreview)
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FOR_EACH_COMMAND(GotoFirstFrame)
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FOR_EACH_COMMAND(GotoFirstFrameInTag)
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