Fix Editor::screenToEditor() for sprite positions < (0,0)

This commit is contained in:
David Capello 2015-08-14 14:26:05 -03:00
parent 9966b48139
commit 8e47e507fd
2 changed files with 11 additions and 7 deletions

View File

@ -1419,9 +1419,6 @@ void Editor::setZoomAndCenterInMouse(Zoom zoom,
if (subpixelPos.x >= 0.5-t && subpixelPos.x <= 0.5+t) subpixelPos.x = 0.5;
if (subpixelPos.y >= 0.5-t && subpixelPos.y <= 0.5+t) subpixelPos.y = 0.5;
}
ASSERT(subpixelPos.x >= -1.0 && subpixelPos.x <= 1.0);
ASSERT(subpixelPos.y >= -1.0 && subpixelPos.y <= 1.0);
}
gfx::Point padding = calcExtraPadding(zoom);

View File

@ -22,11 +22,18 @@ namespace render {
double scale() const { return static_cast<double>(m_num) / static_cast<double>(m_den); }
int apply(int x) const { return x * m_num / m_den; }
int remove(int x) const { return x * m_den / m_num; }
template<typename T>
T apply(T x) const {
return x * m_num / m_den;
}
double apply(double x) const { return x * m_num / m_den; }
double remove(double x) const { return x * m_den / m_num; }
template<typename T>
T remove(T x) const {
if (x < 0)
return (x * m_den / m_num) - 1;
else
return (x * m_den / m_num);
}
gfx::Rect apply(const gfx::Rect& r) const {
return gfx::Rect(