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lua: Fix app.activeSprite setter
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@ -440,7 +440,7 @@ int App_get_apiVersion(lua_State* L)
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int App_set_activeSprite(lua_State* L)
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int App_set_activeSprite(lua_State* L)
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{
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{
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auto sprite = get_docobj<Sprite>(L, 1);
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auto sprite = get_docobj<Sprite>(L, 2);
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app::Context* ctx = App::instance()->context();
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app::Context* ctx = App::instance()->context();
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doc::Document* doc = sprite->document();
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doc::Document* doc = sprite->document();
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ctx->setActiveDocument(static_cast<Doc*>(doc));
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ctx->setActiveDocument(static_cast<Doc*>(doc));
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