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Don't ignore Space bar on sprite editor when Timeline range is enabled (fix #877)
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@ -791,6 +791,14 @@ bool Timeline::onProcessMessage(Message* msg)
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break;
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break;
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case kKeySpace: {
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case kKeySpace: {
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// If we receive a key down event when the Space bar is
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// pressed (because the Timeline has the keyboard focus) but
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// we don't have the mouse inside, we don't consume this
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// event so the Space bar can be used by the Editor to
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// activate the hand/pan/scroll tool.
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if (!hasMouse())
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break;
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m_scroll = true;
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m_scroll = true;
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used = true;
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used = true;
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break;
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break;
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