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Minor changes about old "layer set" -> "layer group"
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@ -384,7 +384,7 @@ void LayerImage::displaceFrames(frame_t fromThis, frame_t delta)
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LayerGroup::LayerGroup(Sprite* sprite)
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LayerGroup::LayerGroup(Sprite* sprite)
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: Layer(ObjectType::LayerGroup, sprite)
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: Layer(ObjectType::LayerGroup, sprite)
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{
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{
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setName("Layer Set");
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setName("Group");
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}
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}
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LayerGroup::~LayerGroup()
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LayerGroup::~LayerGroup()
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@ -148,7 +148,7 @@ Layer* read_layer(std::istream& is, SubObjectsFromSprite* subObjects)
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}
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}
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case ObjectType::LayerGroup: {
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case ObjectType::LayerGroup: {
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// Create the layer set
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// Create the layer group
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layer.reset(new LayerGroup(subObjects->sprite()));
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layer.reset(new LayerGroup(subObjects->sprite()));
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// Number of sub-layers
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// Number of sub-layers
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