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Remove deprecated file cmd_new_cel.cpp.
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/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2011 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "gui/gui.h"
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#include "commands/command.h"
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#include "console.h"
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#include "gfx/color.h"
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#include "modules/gui.h"
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#include "raster/cel.h"
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#include "raster/image.h"
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#include "raster/layer.h"
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#include "raster/sprite.h"
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#include "raster/stock.h"
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#include "raster/undo.h"
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//////////////////////////////////////////////////////////////////////
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// new_cel
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class NewCelCommand : public Command
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{
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public:
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NewCelCommand();
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Command* clone() { return new NewCelCommand(*this); }
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protected:
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bool onEnabled(Context* context);
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void onExecute(Context* context);
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};
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bool NewCelCommand::onEnabled(Context* context)
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{
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return
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current_sprite &&
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current_sprite->layer &&
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layer_is_readable(current_sprite->layer) &&
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layer_is_writable(current_sprite->layer) &&
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layer_is_image(current_sprite->layer) &&
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!layer_get_cel(current_sprite->layer, current_sprite->frame);
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}
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void NewCelCommand::onExecute(Context* context)
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{
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int image_index;
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Image *image;
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Cel *cel;
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/* create a new empty cel with a new clean image */
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image = image_new(current_sprite->imgtype,
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current_sprite->w,
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current_sprite->h);
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if (!image) {
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console_printf(_("Not enough memory.\n"));
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return;
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}
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/* background color (right color) */
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image_clear(image, 0);
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/* add the image in the stock */
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image_index = current_sprite->stock->addImage(image);
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if (undo_is_enabled(current_sprite->undo)) {
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current_sprite->undo->setLabel("New Cel");
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undo_open(current_sprite->undo);
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undo_add_image(current_sprite->undo,
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current_sprite->stock, image_index);
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}
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/* create the new cel */
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cel = cel_new(current_sprite->frame, image_index);
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/* add the cel in the layer */
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if (undo_is_enabled(current_sprite->undo))
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undo_add_cel(current_sprite->undo, current_sprite->layer, cel);
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layer_add_cel(current_sprite->layer, cel);
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if (undo_is_enabled(current_sprite->undo))
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undo_close(current_sprite->undo);
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update_screen_for_document(current_sprite);
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::createNewCelCommand()
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{
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return new NewCelCommand;
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}
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