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Add DEBUG_PAINT_EVENTS to manager.cpp
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@ -5,6 +5,7 @@
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// Read LICENSE.txt for more information.
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// Read LICENSE.txt for more information.
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// #define REPORT_EVENTS
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// #define REPORT_EVENTS
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// #define DEBUG_PAINT_EVENTS
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// #define LIMIT_DISPATCH_TIME
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// #define LIMIT_DISPATCH_TIME
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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@ -21,6 +22,10 @@
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#include "ui/intern.h"
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#include "ui/intern.h"
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#include "ui/ui.h"
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#include "ui/ui.h"
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#ifdef DEBUG_PAINT_EVENTS
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#include "base/thread.h"
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#endif
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#ifdef REPORT_EVENTS
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#ifdef REPORT_EVENTS
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#include <iostream>
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#include <iostream>
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#endif
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#endif
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@ -1308,6 +1313,16 @@ void Manager::pumpQueue()
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<< paintMsg->rect().h << ")"
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<< paintMsg->rect().h << ")"
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<< std::endl;
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<< std::endl;
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#endif
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#endif
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#ifdef DEBUG_PAINT_EVENTS
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rectfill(screen,
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SCREEN_W*paintMsg->rect().x/JI_SCREEN_W,
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SCREEN_H*paintMsg->rect().y/JI_SCREEN_H,
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SCREEN_W*(paintMsg->rect().x+paintMsg->rect().w)/JI_SCREEN_W-1,
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SCREEN_H*(paintMsg->rect().y+paintMsg->rect().h)/JI_SCREEN_H-1,
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makecol(0, 0, 255));
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base::this_thread::sleep_for(0.002);
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#endif
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}
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}
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// Call the message handler
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// Call the message handler
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