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https://github.com/aseprite/aseprite.git
synced 2025-01-30 15:32:38 +00:00
Add scripting-lib (link with v8 when it's available)
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parent
871ba75e74
commit
810b082500
@ -11,7 +11,9 @@ if(MSVC)
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endif(MSVC)
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# Libraries in this directory
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set(aseprite_libraries aseprite-library undo-lib filters-lib ui-lib she gfx-lib base-lib)
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set(aseprite_libraries aseprite-library scripting-lib
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undo-lib filters-lib ui-lib
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she gfx-lib base-lib)
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# Directories where .h files can be found
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include_directories(. .. ../third_party)
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@ -132,19 +134,24 @@ else()
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add_definitions(-DALLEGRO4_WITH_RESIZE_PATCH)
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endif()
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# All libraries for .exe files
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set(all_libs ${aseprite_libraries} ${libs3rdparty} ${sys_libs})
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######################################################################
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# ASEPRITE libraries
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add_subdirectory(base)
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add_subdirectory(filters)
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add_subdirectory(gfx)
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add_subdirectory(scripting)
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add_subdirectory(she)
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add_subdirectory(ui)
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add_subdirectory(undo)
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if(V8_FOUND)
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list(APPEND libs3rdparty ${V8_LIBRARIES})
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endif()
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# All libraries for .exe files
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set(all_libs ${aseprite_libraries} ${libs3rdparty} ${sys_libs})
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add_library(aseprite-library
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app.cpp
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app_menus.cpp
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@ -24,6 +24,7 @@
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#include "base/memory_dump.h"
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#include "console.h"
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#include "resource_finder.h"
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#include "scripting/engine.h"
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#include "she/she.h"
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#include "ui/base.h"
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@ -86,6 +87,7 @@ int app_main(int argc, char* argv[])
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MemLeak memleak;
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ui::GuiSystem guiSystem;
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App app(argc, argv);
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scripting::Engine scriptingEngine;
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// Change the name of the memory dump file
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{
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18
src/scripting/CMakeLists.txt
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18
src/scripting/CMakeLists.txt
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@ -0,0 +1,18 @@
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# ASEPRITE
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# Copyright (C) 2001-2012 David Capello
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find_package(V8)
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set(V8_FOUND ${V8_FOUND} PARENT_SCOPE)
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set(V8_INCLUDE_DIR ${V8_INCLUDE_DIR} PARENT_SCOPE)
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set(V8_LIBRARIES ${V8_LIBRARIES} PARENT_SCOPE)
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if(V8_FOUND)
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include_directories(${V8_INCLUDE_DIR})
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add_definitions(-DHAVE_V8_LIBRARY)
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else()
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message(WARNING "V8 not found, compiling without JS scripting support")
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endif()
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add_library(scripting-lib
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engine.cpp)
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44
src/scripting/engine.cpp
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44
src/scripting/engine.cpp
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@ -0,0 +1,44 @@
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/* ASEPRITE
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* Copyright (C) 2001-2012 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "scripting/engine.h"
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#ifdef HAVE_V8_LIBRARY
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#include "scripting/engine_v8.h"
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#else
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#include "scripting/engine_none.h"
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#endif
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namespace scripting {
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Engine::Engine() : m_impl(new EngineImpl) {
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}
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Engine::~Engine() {
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delete m_impl;
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}
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bool Engine::supportEval() const {
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return m_impl->supportEval();
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}
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void Engine::eval(const std::string& script) {
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m_impl->eval(script);
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}
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} // namespace scripting
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41
src/scripting/engine.h
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41
src/scripting/engine.h
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@ -0,0 +1,41 @@
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/* ASEPRITE
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* Copyright (C) 2001-2012 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef SCRIPTING_ENGINE_H_INCLUDED
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#define SCRIPTING_ENGINE_H_INCLUDED
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#include <string>
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namespace scripting {
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class Engine {
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public:
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Engine();
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~Engine();
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bool supportEval() const;
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void eval(const std::string& script);
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private:
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class EngineImpl;
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EngineImpl* m_impl;
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};
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}
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#endif
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33
src/scripting/engine_none.h
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33
src/scripting/engine_none.h
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@ -0,0 +1,33 @@
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/* ASEPRITE
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* Copyright (C) 2001-2012 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "scripting/engine.h"
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class scripting::Engine::EngineImpl
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{
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public:
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EngineImpl() { }
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bool supportEval() const {
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return false;
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}
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void eval(const std::string& scriptString) {
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}
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};
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49
src/scripting/engine_v8.h
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49
src/scripting/engine_v8.h
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@ -0,0 +1,49 @@
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/* ASEPRITE
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* Copyright (C) 2001-2012 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "scripting/engine.h"
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#include <v8.h>
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using namespace v8;
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class scripting::Engine::EngineImpl
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{
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public:
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EngineImpl() { }
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bool supportEval() const {
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return true;
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}
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void eval(const std::string& scriptString) {
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HandleScope handle_scope;
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Persistent<Context> context = Context::New();
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Context::Scope context_scope(context);
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Handle<String> source = String::New(scriptString.c_str());
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Handle<Script> script = Script::Compile(source);
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Handle<Value> result = script->Run();
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context.Dispose();
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String::AsciiValue ascii(result);
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printf("%s\n", *ascii);
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}
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};
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