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Return to the current frame when we stop the animation in Preview window
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@ -258,9 +258,10 @@ void PreviewEditorWindow::onCenterClicked()
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void PreviewEditorWindow::onPlayClicked()
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{
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Editor* miniEditor = (m_docView ? m_docView->getEditor(): nullptr);
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if (m_playButton->isPlaying()) {
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Editor* miniEditor = (m_docView ? m_docView->getEditor(): NULL);
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if (miniEditor && miniEditor->document() != NULL)
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if (miniEditor && miniEditor->document())
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m_nextFrameTime = miniEditor->sprite()->frameDuration(miniEditor->frame());
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else
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m_nextFrameTime = -1;
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@ -272,6 +273,9 @@ void PreviewEditorWindow::onPlayClicked()
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}
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else {
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m_playTimer.stop();
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if (miniEditor)
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miniEditor->setFrame(m_refFrame);
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}
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}
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