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Simplify update_mouse_cursor() code
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parent
8cba37e36b
commit
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@ -14,6 +14,7 @@
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#include "she/clock.h"
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#include "she/display.h"
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#include "she/surface.h"
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#include "she/system.h"
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#include "ui/cursor.h"
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#include "ui/intern.h"
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#include "ui/intern.h"
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@ -27,19 +28,11 @@ namespace ui {
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// Current mouse cursor type.
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static CursorType mouse_cursor_type = kNoCursor;
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static CursorType mouse_cursor_type = kOutsideDisplay;
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static Cursor* mouse_cursor = NULL;
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static she::Display* mouse_display = NULL;
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static Overlay* mouse_cursor_overlay = NULL;
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static bool use_native_mouse_cursor = false;
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#ifdef USE_ALLEG4_BACKEND
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// The native cursor is hidden by default in the Allegro backend
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static bool native_cursor_set = false; // TODO remove this when we remove the Allegro backend
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#else
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// The native cursor should be visible by default in
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// other "she" library backends.
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static bool native_cursor_set = true;
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#endif
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// Mouse information (button and position).
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@ -78,11 +71,11 @@ static void update_mouse_cursor()
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{
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// Use native cursor when it's possible/available/configured to do so.
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bool native_cursor_available = false;
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if (use_native_mouse_cursor || mouse_cursor_type == kOutsideDisplay) {
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she::NativeCursor nativeCursor = she::kNoCursor;
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she::NativeCursor nativeCursor = she::kNoCursor;
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Cursor* cursor = nullptr;
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native_cursor_available = true;
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if (use_native_mouse_cursor ||
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mouse_cursor_type == kOutsideDisplay) {
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switch (mouse_cursor_type) {
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case ui::kOutsideDisplay:
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nativeCursor = she::kArrowCursor;
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@ -112,45 +105,34 @@ static void update_mouse_cursor()
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case ui::kSizeSWCursor: nativeCursor = she::kSizeSWCursor; break;
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case ui::kSizeWCursor: nativeCursor = she::kSizeWCursor; break;
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case ui::kSizeNWCursor: nativeCursor = she::kSizeNWCursor; break;
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default:
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native_cursor_available = false;
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break;
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}
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if (native_cursor_available) {
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native_cursor_available =
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mouse_display->setNativeMouseCursor(nativeCursor);
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native_cursor_set = (nativeCursor != she::kNoCursor);
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}
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}
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// Hide native cursor if it is visible but the current cursor type
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// is not supported natively.
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// Set native cursor
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if (mouse_display) {
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bool ok = mouse_display->setNativeMouseCursor(nativeCursor);
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if (!native_cursor_available && native_cursor_set) {
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mouse_display->setNativeMouseCursor(she::kNoCursor);
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native_cursor_set = false;
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// It looks like the specific native cursor is not supported,
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// so we can should use the internal overlay (even when we
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// have use_native_mouse_cursor flag enabled).
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if (!ok)
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nativeCursor = she::kNoCursor;
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}
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// Use a software cursor with the overlay.
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if (nativeCursor == she::kNoCursor &&
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mouse_cursor_type != ui::kOutsideDisplay &&
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CurrentTheme::get()) {
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cursor = CurrentTheme::get()->getCursor(mouse_cursor_type);
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}
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if (!native_cursor_set) {
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if (mouse_cursor_type == ui::kNoCursor) {
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update_mouse_overlay(NULL);
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}
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else {
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update_mouse_overlay(CurrentTheme::get()->getCursor(mouse_cursor_type));
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}
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}
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else {
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// Hide the overlay if we are using a native cursor.
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update_mouse_overlay(NULL);
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}
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// Set internal overlay
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update_mouse_overlay(cursor);
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}
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UISystem::UISystem()
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{
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mouse_cursor_type = kNoCursor;
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mouse_cursor_type = kOutsideDisplay;
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details::initWidgets();
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}
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