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Test correct layers iteration when layer names are numbers
Related to: https://github.com/aseprite/aseprite/issues/3045
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@ -185,3 +185,22 @@ do
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-- life with "undo"
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app.range.layers = { b }
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end
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-- Test layer name bug when iterating over layers where names given to
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-- some layers are integers and also are valid ranges/indexes in the
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-- list of layers
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do
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local layerNames = { "2", "4", "Non-integer", "1" }
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local s = Sprite(4, 4)
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local layer1 = s.layers[1] layer1.name = layerNames[1]
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local layer2 = s:newLayer() layer2.name = layerNames[2]
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local layer3 = s:newLayer() layer3.name = layerNames[3]
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local layer4 = s:newLayer() layer4.name = layerNames[4]
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local i = 1
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for index, layer in ipairs(app.activeSprite.layers) do
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assert(index == i)
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assert(layer.name == layerNames[i])
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i = i + 1
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end
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end
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