Add shell mode to execute scripts interactively.

- Added Shell class.
- Added base::SystemConsole to adjust stdin/stdout on Windows platform.
This commit is contained in:
David Capello 2012-09-08 20:10:48 -03:00
parent 2acef11c55
commit 6b4591c5fd
11 changed files with 265 additions and 9 deletions

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@ -175,6 +175,7 @@ add_library(aseprite-library
objects_container_impl.cpp
recent_files.cpp
resource_finder.cpp
shell.cpp
thumbnail_generator.cpp
ui_context.cpp
undo_transaction.cpp

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@ -49,6 +49,8 @@
#include "raster/palette.h"
#include "raster/sprite.h"
#include "recent_files.h"
#include "scripting/engine.h"
#include "shell.h"
#include "tools/tool_box.h"
#include "ui/gui.h"
#include "ui/intern.h"
@ -65,6 +67,7 @@
#include <allegro.h>
/* #include <allegro/internal/aintern.h> */
#include <iostream>
#include <memory>
#include <stdarg.h>
#include <stdio.h>
@ -89,8 +92,9 @@ public:
UIContext m_ui_context;
RecentFiles m_recent_files;
app::DataRecovery m_recovery;
scripting::Engine m_scriptingEngine;
Modules(bool verbose)
Modules(bool console, bool verbose)
: m_loggerModule(verbose)
, m_recovery(&m_ui_context) {
}
@ -104,14 +108,16 @@ App::App(int argc, const char* argv[])
: m_modules(NULL)
, m_legacy(NULL)
, m_isGui(false)
, m_isShell(false)
{
ASSERT(m_instance == NULL);
m_instance = this;
app::AppOptions options(argc, argv);
m_modules = new Modules(options.verbose());
m_modules = new Modules(!options.startUI(), options.verbose());
m_isGui = options.startUI();
m_isShell = options.startShell();
m_legacy = new LegacyModules(isGui() ? REQUIRE_INTERFACE: 0);
m_files = options.files();
@ -136,7 +142,7 @@ App::App(int argc, const char* argv[])
set_default_palette(pal.get());
}
/* set system palette to the default one */
// Set system palette to the default one.
set_current_palette(NULL, true);
}
@ -159,10 +165,8 @@ int App::run()
ui::Manager::getDefault()->invalidate();
}
/* set background mode for non-GUI modes */
/* if (!(ase_mode & MODE_GUI)) */
/* set_display_switch_mode(SWITCH_BACKAMNESIA); */
set_display_switch_mode(SWITCH_BACKGROUND);
// Set background mode for non-GUI modes
set_display_switch_mode(SWITCH_BACKGROUND);
// Procress options
PRINTF("Processing options...\n");
@ -216,6 +220,18 @@ int App::run()
// Destroy the window.
m_mainWindow.reset(NULL);
}
// Start shell to execute scripts.
else if (m_isShell) {
m_systemConsole.prepareShell();
if (m_modules->m_scriptingEngine.supportEval()) {
Shell shell;
shell.run(m_modules->m_scriptingEngine);
}
else {
std::cerr << "Your version of " PACKAGE " wasn't compiled with shell support.\n";
}
}
return 0;
}

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@ -21,6 +21,7 @@
#include "base/signal.h"
#include "base/string.h"
#include "base/system_console.h"
#include "base/unique_ptr.h"
#include "raster/pixel_format.h"
@ -73,9 +74,11 @@ private:
static App* m_instance;
base::SystemConsole m_systemConsole;
Modules* m_modules;
LegacyModules* m_legacy;
bool m_isGui;
bool m_isShell;
UniquePtr<MainWindow> m_mainWindow;
FileList m_files;
};

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@ -31,9 +31,12 @@ typedef base::ProgramOptions::Option Option;
AppOptions::AppOptions(int argc, const char* argv[])
: m_exeName(base::get_file_name(argv[0]))
, m_startUI(true)
, m_startShell(false)
, m_verbose(false)
{
Option& palette = m_po.add("palette").requiresValue("GFXFILE").description("Use a specific palette by default");
Option& shell = m_po.add("shell").description("Start an interactive console to execute scripts");
Option& batch = m_po.add("batch").description("Do not start the UI");
Option& verbose = m_po.add("verbose").description("Explain what is being done (in stderr or a log file)");
Option& help = m_po.add("help").mnemonic('?').description("Display this help and exits");
Option& version = m_po.add("version").description("Output version information and exit");
@ -43,6 +46,7 @@ AppOptions::AppOptions(int argc, const char* argv[])
m_verbose = verbose.enabled();
m_paletteFileName = palette.value();
m_startShell = shell.enabled();
if (help.enabled()) {
showHelp();
@ -52,6 +56,10 @@ AppOptions::AppOptions(int argc, const char* argv[])
showVersion();
m_startUI = false;
}
if (shell.enabled() || batch.enabled()) {
m_startUI = false;
}
}
catch (const std::runtime_error& parseError) {
std::cerr << m_exeName << ": " << parseError.what() << '\n'

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@ -32,6 +32,7 @@ public:
AppOptions(int argc, const char* argv[]);
bool startUI() const { return m_startUI; }
bool startShell() const { return m_startShell; }
bool verbose() const { return m_verbose; }
const std::string& paletteFileName() const { return m_paletteFileName; }
@ -47,6 +48,7 @@ private:
std::string m_exeName;
base::ProgramOptions m_po;
bool m_startUI;
bool m_startShell;
bool m_verbose;
std::string m_paletteFileName;
};

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@ -32,6 +32,7 @@ add_library(base-lib
sha1_rfc3174.c
split_string.cpp
string.cpp
system_console.cpp
temp_dir.cpp
thread.cpp
trim_string.cpp

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@ -0,0 +1,94 @@
// ASEPRITE base library
// Copyright (C) 2001-2012 David Capello
//
// This source file is ditributed under a BSD-like license, please
// read LICENSE.txt for more information.
#include "config.h"
#include "base/system_console.h"
#ifdef WIN32 // Windows needs some adjustments to the console if the
// process is linked with /subsystem:windows. These
// adjustments are not great but are good enough.
// See system_console.h for more information.
#include <cstdio>
#include <iostream>
#include <windows.h>
#include <io.h>
namespace base {
static bool withConsole = false;
SystemConsole::SystemConsole()
{
// If some output handle (stdout/stderr) is not attached to a
// console, we can attach the process to the parent process console.
bool unknownOut = (::GetFileType(::GetStdHandle(STD_OUTPUT_HANDLE)) == FILE_TYPE_UNKNOWN);
bool unknownErr = (::GetFileType(::GetStdHandle(STD_ERROR_HANDLE)) == FILE_TYPE_UNKNOWN);
if (unknownOut || unknownErr) {
// AttachConsole() can fails if the parent console doesn't have a
// console, which is the most common, i.e. when the user
// double-click a shortcut to start the program.
if (::AttachConsole(ATTACH_PARENT_PROCESS)) {
// In this case we're attached to the parent process
// (e.g. cmd.exe) console.
withConsole = true;
}
}
if (withConsole) {
// Here we redirect stdout/stderr to use the parent console's ones.
if (unknownOut) std::freopen("CONOUT$", "w", stdout);
if (unknownErr) std::freopen("CONOUT$", "w", stderr);
// Synchronize C++'s cout/cerr streams with C's stdout/stderr.
std::ios::sync_with_stdio();
}
}
SystemConsole::~SystemConsole()
{
if (withConsole) {
::FreeConsole();
withConsole = false;
}
}
void SystemConsole::prepareShell()
{
if (withConsole)
::FreeConsole();
// In this case, for a better user experience, here we create a new
// console so he can write text in a synchronized way with the
// console. (The parent console stdin is not reliable for
// interactive command input in the current state, without doing
// this the input from the cmd.exe would be executed by cmd.exe and
// by our app.)
withConsole = true;
::AllocConsole();
::AttachConsole(::GetCurrentProcessId());
std::freopen("CONIN$", "r", stdin);
std::freopen("CONOUT$", "w", stdout);
std::freopen("CONOUT$", "w", stderr);
std::ios::sync_with_stdio();
}
}
#else // On Unix-like systems the console works just fine
namespace base {
SystemConsole::SystemConsole() { }
SystemConsole::~SystemConsole() { }
void SystemConsole::prepareShell()() { }
}
#endif

56
src/base/system_console.h Normal file
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@ -0,0 +1,56 @@
// ASEPRITE base library
// Copyright (C) 2001-2012 David Capello
//
// This source file is ditributed under a BSD-like license, please
// read LICENSE.txt for more information.
#ifndef BASE_SYSTEM_CONSOLE_H_INCLUDED
#define BASE_SYSTEM_CONSOLE_H_INCLUDED
namespace base {
// This class is needed only for Windows platform.
//
// Some background: This app is linked with /subsystem:windows flag,
// which is the only way to avoid a console when the program is
// double-clicked from Windows Explorer. The problem with this is if
// the user starts the program from cmd.exe, the output is not shown
// anywhere. Generally there is one simple solution for console only
// apps: The /subsystem:console flag, but it shows a console when the
// program is started from Windows Explorer (anyway we could call
// FreeConsole(), but the console is visible some milliseconds which
// is not an expected behavior by normal Windows user).
//
// So this class tries to make some adjustments for apps linked with
// /subsystem:windows but that want to display some text in the
// console in certain cases (e.g. when --help flag is specified).
//
// Basically it tries to redirect stdin/stdout handles so the end-user
// can have the best of both worlds on Windows:
// 1) If the app is executed with double-click, a console isn't shown.
// (Because the process was/should be linked with /subsystem:windows flag.)
// 2) If the app is executed from a process like cmd.exe, the output is
// redirected to the cmd.exe console.
//
// In the best case, the application should work as a Unix-like
// program, blocking the cmd.exe in case 2, but it cannot be
// possible. The output/input is deattached as soon as cmd.exe knows
// that the program was linked with /subsystem:windows.
//
class SystemConsole
{
public:
SystemConsole();
~SystemConsole();
// On Windows it creates a console so the user can start typing
// commands on it. It's necessary because we link the program with
// /subsystem:windows flag (not /subsystem:console), so the
// process's stdin starts deattached from the parent process's
// console. (On Unix-like systems it does nothing.)
void prepareShell();
};
} // namespace base
#endif

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@ -24,7 +24,6 @@
#include "base/memory_dump.h"
#include "console.h"
#include "resource_finder.h"
#include "scripting/engine.h"
#include "she/she.h"
#include "ui/base.h"
@ -89,7 +88,6 @@ int app_main(int argc, char* argv[])
MemLeak memleak;
ui::GuiSystem guiSystem;
App app(argc, const_cast<const char**>(argv));
scripting::Engine scriptingEngine;
// Change the name of the memory dump file
{

44
src/shell.cpp Normal file
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@ -0,0 +1,44 @@
/* ASEPRITE
* Copyright (C) 2001-2012 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "shell.h"
#include "scripting/engine.h"
#include <iostream>
#include <string>
Shell::Shell()
{
}
Shell::~Shell()
{
}
void Shell::run(scripting::Engine& engine)
{
std::cout << "Welcome to " PACKAGE " v" VERSION " interactive console" << std::endl;
std::string line;
while (std::getline(std::cin, line)) {
engine.eval(line);
}
std::cout << "Done\n";
}

33
src/shell.h Normal file
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@ -0,0 +1,33 @@
/* ASEPRITE
* Copyright (C) 2001-2012 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SHELL_H_INCLUDED
#define SHELL_H_INCLUDED
namespace scripting { class Engine; }
class Shell
{
public:
Shell();
~Shell();
void run(scripting::Engine& engine);
};
#endif