mirror of
https://github.com/aseprite/aseprite.git
synced 2024-09-15 15:14:16 +00:00
Avoid setting invalid frame on Editor in certain cases
Playback is still buggy, and we need to fix some test cases, but this is useful to fix a crash/assert fail if we try to set as active frame something outside the valid range.
This commit is contained in:
parent
b21831561a
commit
69d3ada204
@ -207,7 +207,11 @@ void PlayState::onPlaybackTick()
|
||||
|
||||
while (m_nextFrameTime <= 0) {
|
||||
doc::frame_t frame = m_playback.nextFrame();
|
||||
if (m_playback.isStopped()) {
|
||||
if (m_playback.isStopped() ||
|
||||
// TODO invalid frame from Playback::nextFrame(), in this way
|
||||
// we avoid any kind of crash or assert fail
|
||||
frame < 0 || frame > m_editor->sprite()->lastFrame()) {
|
||||
TRACEARGS("!!! PlayState: invalid frame from Playback::nextFrame() frame=", frame);
|
||||
m_editor->stop();
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user