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Fix bug where the palette weren't updated on the screen after converting the sprite color space
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@ -578,8 +578,7 @@ InputChain& App::inputChain()
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}
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#endif
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// Updates palette and redraw the screen.
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void app_refresh_screen()
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void app_update_current_palette()
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{
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#ifdef ENABLE_UI
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Context* context = UIContext::instance();
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@ -590,7 +589,15 @@ void app_refresh_screen()
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if (Palette* pal = site.palette())
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set_current_palette(pal, false);
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else
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set_current_palette(NULL, false);
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set_current_palette(nullptr, false);
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#endif // ENABLE_UI
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}
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// Updates palette and redraw the screen.
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void app_refresh_screen()
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{
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#ifdef ENABLE_UI
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app_update_current_palette();
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// Invalidate the whole screen.
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ui::Manager::getDefault()->invalidate();
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@ -147,6 +147,7 @@ namespace app {
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#endif
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};
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void app_update_current_palette();
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void app_refresh_screen();
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void app_rebuild_documents_tabs();
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PixelFormat app_get_current_pixel_format();
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@ -34,6 +34,7 @@
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#include "doc/sprite.h"
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#include "os/display.h"
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#include "os/system.h"
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#include "ui/system.h"
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#include <limits>
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#include <map>
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@ -508,6 +509,14 @@ void Doc::updateOSColorSpace(bool appWideSignal)
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context()->activeDocument() == this) {
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App::instance()->ColorSpaceChange();
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}
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if (ui::is_ui_thread()) {
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// As the color space has changed, we might need to upate the
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// current palette (because the color space conversion might be
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// came from a cmd::ConvertColorProfile, so the palette might be
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// changed). This might generate a PaletteChange() signal.
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app_update_current_palette();
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}
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}
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// static
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