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Use Allegro callbacks to generate key up/down events
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commit
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@ -8,88 +8,65 @@
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#include "config.h"
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#endif
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#include "she/alleg4/alleg_display.h"
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#include "she/she.h"
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#include <allegro.h>
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namespace she {
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namespace {
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static char old_readed_key[KEY_MAX]; // keyboard status of previous poll
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static unsigned key_repeated[KEY_MAX];
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int key_repeated[KEY_MAX];
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int she_keyboard_ucallback(int unicode_char, int* scancode)
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{
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int c = ((*scancode) & 0x7f);
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Event ev;
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ev.setType(Event::KeyDown);
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ev.setScancode(static_cast<KeyScancode>(c));
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if (unicode_char)
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ev.setUnicodeChar(unicode_char);
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else
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ev.setUnicodeChar(::scancode_to_ascii(c));
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ev.setRepeat(key_repeated[c]++);
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queue_event(ev);
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return unicode_char;
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}
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void she_keyboard_lowlevel_callback(int scancode)
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{
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// Bit 0x80 indicates that it is a key release.
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if (!(scancode & 0x80))
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return;
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scancode ^= 0x80;
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key_repeated[scancode] = 0;
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Event ev;
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ev.setType(Event::KeyUp);
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ev.setScancode(static_cast<KeyScancode>(scancode));
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ev.setUnicodeChar(::scancode_to_ascii(scancode));
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ev.setRepeat(0);
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queue_event(ev);
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}
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}
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namespace she {
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void key_poller_init()
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{
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// Reset keyboard
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for (int c=0; c<KEY_MAX; c++) {
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old_readed_key[c] = 0;
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for (int c=0; c<KEY_MAX; c++)
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key_repeated[c] = 0;
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}
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keyboard_ucallback = she_keyboard_ucallback;
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keyboard_lowlevel_callback = she_keyboard_lowlevel_callback;
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}
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void key_poller_generate_events()
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{
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Event ev;
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// Poll keyboard
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poll_keyboard();
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// Generate kKeyDownMessage messages.
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int c;
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while (keypressed()) {
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int scancode;
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int unicode_char = ureadkey(&scancode);
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int repeat = 0;
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{
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c = scancode;
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if (c >= 0 && c < KEY_MAX) {
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old_readed_key[c] = key[c];
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repeat = key_repeated[c]++;
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}
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}
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ev.setType(Event::KeyDown);
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ev.setScancode(static_cast<KeyScancode>(scancode));
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if (unicode_char != 0)
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ev.setUnicodeChar(unicode_char);
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else
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ev.setUnicodeChar(::scancode_to_ascii(scancode));
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ev.setRepeat(repeat);
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queue_event(ev);
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}
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for (int c=0; c<KEY_MAX; c++) {
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if (old_readed_key[c] != key[c]) {
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KeyScancode scancode = static_cast<KeyScancode>(c);
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// Generate kKeyUpMessage messages (old key state is activated,
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// the new one is deactivated).
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if (old_readed_key[c]) {
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ev.setType(Event::KeyUp);
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ev.setScancode(scancode);
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ev.setUnicodeChar(::scancode_to_ascii(scancode));
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ev.setRepeat(0);
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queue_event(ev);
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old_readed_key[c] = key[c];
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key_repeated[c] = 0;
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}
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// Generate kKeyDownMessage messages for modifiers
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else if (c >= kKeyFirstModifierScancode || c == kKeyCommand) {
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ev.setType(Event::KeyDown);
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ev.setScancode(scancode);
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ev.setUnicodeChar(::scancode_to_ascii(scancode));
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ev.setRepeat(key_repeated[c]++);
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queue_event(ev);
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old_readed_key[c] = key[c];
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}
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}
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}
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// Just ignore the whole keyboard buffer (we use callbacks).
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clear_keybuf();
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}
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} // namespace she
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