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Fix crash with certain reference layers
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@ -1,5 +1,5 @@
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// Aseprite Render Library
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// Aseprite Render Library
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// Copyright (c) 2001-2016 David Capello
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// Copyright (c) 2001-2017 David Capello
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//
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//
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// This file is released under the terms of the MIT license.
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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// Read LICENSE.txt for more information.
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@ -426,6 +426,10 @@ void composite_image_general(
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double srcX = srcXStart;
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double srcX = srcXStart;
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int oldSrcX;
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int oldSrcX;
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// Out of bounds
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if (srcY >= src->height())
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break;
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ASSERT(srcY >= 0 && srcY < src->height());
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ASSERT(srcY >= 0 && srcY < src->height());
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auto dstPtr = get_pixel_address_fast<DstTraits>(dst, dstBounds.x, dstY);
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auto dstPtr = get_pixel_address_fast<DstTraits>(dst, dstBounds.x, dstY);
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@ -444,9 +448,9 @@ void composite_image_general(
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oldSrcX = int(srcX);
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oldSrcX = int(srcX);
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srcX = srcXStart + srcXDelta*x;
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srcX = srcXStart + srcXDelta*x;
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if (srcX >= srcWidth) {
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// Out of bounds
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if (srcX >= srcWidth)
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break;
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break;
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}
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srcPtr += int(srcX - oldSrcX);
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srcPtr += int(srcX - oldSrcX);
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#if _DEBUG
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#if _DEBUG
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