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Fix tga creates Background layer on Load (task #1997)
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@ -1,4 +1,5 @@
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// Aseprite
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// Copyright (C) 2019 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -11,6 +12,7 @@
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#include "config.h"
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#endif
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#include "app/doc.h"
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#include "app/file/file.h"
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#include "app/file/file_format.h"
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#include "app/file/format_options.h"
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@ -289,7 +291,8 @@ bool TgaFormat::onLoad(FileOp* fop)
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(bpp != 24) && (bpp != 32))) {
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return false;
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}
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if ((descriptor_bits & 0xf) == 8)
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fop->sequenceSetHasAlpha(true);
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pixelFormat = IMAGE_RGB;
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break;
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@ -416,7 +419,7 @@ bool TgaFormat::onSave(FileOp* fop)
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fputc(depth, f); /* bits per pixel */
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/* descriptor (bottom to top, 8-bit alpha) */
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fputc(image->pixelFormat() == IMAGE_RGB ? 8: 0, f);
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fputc(image->pixelFormat() == IMAGE_RGB && !fop->document()->sprite()->isOpaque()? 8: 0, f);
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if (need_pal) {
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for (y=0; y<256; y++) {
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