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Test TilemapMode.TILES mode
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@ -13,7 +13,6 @@ local rgba = app.pixelColor.rgba
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-- Check constants
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-- Check constants
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assert(TilemapMode.PIXELS == 0)
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assert(TilemapMode.PIXELS == 0)
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assert(TilemapMode.TILES == 1)
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assert(TilemapMode.TILES == 1)
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assert(TilesetMode.STACK == 2)
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assert(TilesetMode.MANUAL == 0)
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assert(TilesetMode.MANUAL == 0)
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assert(TilesetMode.AUTO == 1)
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assert(TilesetMode.AUTO == 1)
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assert(TilesetMode.STACK == 2)
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assert(TilesetMode.STACK == 2)
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@ -97,12 +96,8 @@ do
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assert(not tileset:getTile(0):isEmpty())
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assert(not tileset:getTile(0):isEmpty())
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assert(not tileset:getTile(1):isEmpty())
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assert(not tileset:getTile(1):isEmpty())
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assert(tileset:getTile(2):isEmpty())
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assert(tileset:getTile(2):isEmpty())
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assert(tilemapCel.image.width == 2)
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expect_img(tilemapCel.image, { 1, 2,
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assert(tilemapCel.image.height == 2)
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2, 0 })
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assert(tilemapCel.image:getPixel(0, 0) == 1)
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assert(tilemapCel.image:getPixel(1, 0) == 2)
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assert(tilemapCel.image:getPixel(0, 1) == 2)
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assert(tilemapCel.image:getPixel(1, 1) == 0)
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app.useTool{
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app.useTool{
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tool='pencil',
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tool='pencil',
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@ -114,17 +109,94 @@ do
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assert(tilemapCel.bounds == Rectangle(-14, -14, 48, 48))
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assert(tilemapCel.bounds == Rectangle(-14, -14, 48, 48))
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assert(#tilemapLay.tileset == 4)
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assert(#tilemapLay.tileset == 4)
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assert(not tileset:getTile(3):isEmpty())
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assert(not tileset:getTile(3):isEmpty())
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assert(tilemapCel.image.width == 3)
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expect_img(tilemapCel.image, { 1, 2, 2,
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assert(tilemapCel.image.height == 3)
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2, 0, 2,
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assert(tilemapCel.image:getPixel(0, 0) == 1)
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2, 2, 3 })
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assert(tilemapCel.image:getPixel(1, 0) == 2)
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end
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assert(tilemapCel.image:getPixel(2, 0) == 2)
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assert(tilemapCel.image:getPixel(0, 1) == 2)
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----------------------------------------------------------------------
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assert(tilemapCel.image:getPixel(1, 1) == 0)
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-- Tests drawing in the tilemap with tiles
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assert(tilemapCel.image:getPixel(2, 1) == 2)
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----------------------------------------------------------------------
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assert(tilemapCel.image:getPixel(0, 2) == 2)
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assert(tilemapCel.image:getPixel(1, 2) == 2)
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do
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assert(tilemapCel.image:getPixel(2, 2) == 3)
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local spr = Sprite(32, 32)
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spr.gridBounds = Rectangle(0, 0, 8, 8)
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app.command.NewLayer{ tilemap=true }
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local tm = app.activeLayer
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local ts = tm.tileset
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assert(ts ~= nil)
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expect_eq(0, ts.grid.origin.x)
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expect_eq(0, ts.grid.origin.y)
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expect_eq(8, ts.grid.tileSize.width)
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expect_eq(8, ts.grid.tileSize.height)
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app.useTool{
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tool='pencil',
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color=Color{ r=0, g=0, b=0 },
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tilemapMode=TilesetMode.PIXELS,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(31, 31) }}
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local cel = tm.cels[1];
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expect_eq(2, #ts)
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expect_img(cel.image, { 0,1,1,1,
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1,0,1,1,
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1,1,0,1,
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1,1,1,0 })
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app.useTool{
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tool='pencil',
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color=Color(0),
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 16) }} -- y=16 is the first pixel of 3rd row of tiles
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cel = tm.cels[1];
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expect_img(cel.image, { 0,1,1,1,
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1,0,1,1,
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0,1,0,1,
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1,1,1,0 })
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app.useTool{
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tool='pencil',
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color=Color(0),
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(16, 0) }} -- x=16 is the first pixel of 3rd column of tiles
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cel = tm.cels[1];
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expect_img(cel.image, { 0,0,0,1,
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1,0,1,1,
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0,1,0,1,
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1,1,1,0 })
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-- Move layer origin to 10, 8
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cel.position = { 10, 8 }
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expect_eq(Point{ 10, 8 }, cel.position)
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app.useTool{
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tool='pencil',
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color=Color(1),
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(10, 8) }} -- {10,8} is the first existent tile in the tilemap
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cel = tm.cels[1];
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expect_img(cel.image, { 1,0,0,1,
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1,0,1,1,
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0,1,0,1,
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1,1,1,0 })
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app.useTool{
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tool='pencil',
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color=Color(0),
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tilemapMode=TilemapMode.TILES,
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tilesetMode=TilesetMode.STACK,
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points={ Point(0, 0), Point(8, 8) }} -- Tile 0,0 and 1,1
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cel = tm.cels[1];
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expect_img(cel.image, { 0,1, 1,1,1,1,
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1,0, 1,0,0,1,
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1,1, 1,0,1,1,
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1,1, 0,1,0,1,
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1,1, 1,1,1,0 })
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end
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end
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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