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Add Range.layers/frames setters and Range:clear()
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@ -1,4 +1,4 @@
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-- Copyright (C) 2019 Igara Studio S.A.
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-- Copyright (C) 2019-2020 Igara Studio S.A.
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--
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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@ -29,6 +29,7 @@ do
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assert(r.frames[1] == s.frames[1])
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end
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-- Test app.range.colors
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do
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assert(#app.range.colors == 0)
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app.range.colors = { 2 }
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@ -53,3 +54,58 @@ do
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assert(app.range:containsColor(8))
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assert(app.range:containsColor(10))
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end
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-- Test setters
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do
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local spr = Sprite(32, 32)
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local lay1 = spr.layers[1]
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local r = app.range
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay1)
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assert(r.frames[1].frameNumber == 1)
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local lay2 = spr:newLayer()
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r = app.range
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay2)
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assert(r.frames[1].frameNumber == 1)
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r.layers = { lay1, lay2 }
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assert(r.type == RangeType.LAYERS)
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assert(#r.layers == 2)
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assert(#r.frames == 1)
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assert(r.layers[1] == lay1)
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assert(r.layers[2] == lay2)
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assert(r.frames[1].frameNumber == 1)
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spr:newFrame()
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spr:newFrame()
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r.frames = { 1, 3 }
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assert(r.type == RangeType.FRAMES)
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assert(#r.layers == 2)
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assert(#r.frames == 2)
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assert(r.layers[1] == lay1)
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assert(r.layers[2] == lay2)
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assert(r.frames[1].frameNumber == 1)
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assert(r.frames[2].frameNumber == 3)
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r.layers = { lay2 }
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assert(r.type == RangeType.LAYERS)
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assert(#r.layers == 1)
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assert(#r.frames == 2)
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assert(r.layers[1] == lay2)
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assert(r.frames[1].frameNumber == 1)
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assert(r.frames[2].frameNumber == 3)
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-- Clear range
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r:clear()
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assert(r.type == RangeType.EMPTY)
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assert(#r.layers == 1)
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assert(#r.frames == 1)
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assert(r.layers[1] == app.activeLayer)
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assert(r.frames[1] == app.activeFrame)
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end
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