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Add more scripting functions
* App.open * Sprite.save and saveAs * Sprite.filename property
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@ -12,6 +12,8 @@
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#include "app/script/console_object.h"
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#include "app/document.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/script/app_scripting.h"
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#include "app/script/sprite_wrap.h"
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#include "app/ui_context.h"
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@ -26,6 +28,30 @@ namespace app {
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namespace {
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script::result_t App_open(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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if (!ctx.isString(0) ||
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!ctx.toString(0))
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return 0;
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const char* fn = ctx.toString(0);
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app::Document* oldDoc = UIContext::instance()->activeDocument();
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Command* openCommand = CommandsModule::instance()->getCommandByName(CommandId::OpenFile);
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Params params;
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params.set("filename", fn);
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UIContext::instance()->executeCommand(openCommand, params);
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app::Document* newDoc = UIContext::instance()->activeDocument();
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if (newDoc != oldDoc)
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ctx.pushObject(unwrap_engine(ctx)->wrapSprite(newDoc), "Sprite");
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else
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ctx.pushNull();
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return 1;
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}
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script::result_t App_get_activeSprite(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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@ -66,6 +92,7 @@ script::result_t App_get_version(script::ContextHandle handle)
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}
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const script::FunctionEntry App_methods[] = {
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{ "open", App_open, 1 },
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{ nullptr, nullptr, 0 }
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};
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@ -16,11 +16,13 @@
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#include "app/commands/params.h"
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#include "app/document.h"
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#include "app/document_api.h"
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#include "app/file/palette_file.h"
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#include "app/script/app_scripting.h"
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#include "app/script/sprite_wrap.h"
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#include "app/transaction.h"
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#include "app/ui/document_view.h"
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#include "app/ui_context.h"
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#include "doc/palette.h"
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#include "doc/site.h"
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#include "doc/sprite.h"
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#include "script/engine.h"
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@ -82,28 +84,81 @@ script::result_t Sprite_crop(script::ContextHandle handle)
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return 0;
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}
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script::result_t Sprite_save(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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auto wrap = (SpriteWrap*)ctx.getThis();
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if (wrap) {
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wrap->commit();
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auto doc = wrap->document();
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auto uiCtx = UIContext::instance();
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uiCtx->setActiveDocument(doc);
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Command* saveCommand = CommandsModule::instance()->getCommandByName(CommandId::SaveFile);
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uiCtx->executeCommand(saveCommand);
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}
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return 0;
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}
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script::result_t Sprite_saveAs(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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const char* fn = ctx.requireString(0);
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bool asCopy = ctx.getBool(1);
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auto wrap = (SpriteWrap*)ctx.getThis();
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if (fn && wrap) {
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wrap->commit();
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auto doc = wrap->document();
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auto uiCtx = UIContext::instance();
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uiCtx->setActiveDocument(doc);
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Command* saveCommand =
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CommandsModule::instance()->getCommandByName(
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(asCopy ? CommandId::SaveFileCopyAs:
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CommandId::SaveFile));
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Params params;
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if (asCopy)
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params.set("filename", fn);
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else
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doc->setFilename(fn);
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uiCtx->executeCommand(saveCommand, params);
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}
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return 0;
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}
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script::result_t Sprite_loadPalette(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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const char* fn = ctx.requireString(0);
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auto wrap = (SpriteWrap*)ctx.getThis();
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if (fn && wrap) {
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Document* doc = wrap->document();
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auto uiCtx = UIContext::instance();
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uiCtx->setActiveDocument(doc);
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Command* saveAsCommand = CommandsModule::instance()->getCommandByName(CommandId::SaveFileCopyAs);
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Params params;
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params.set("filename", fn);
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uiCtx->executeCommand(saveAsCommand, params);
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auto doc = wrap->document();
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base::UniquePtr<doc::Palette> palette(load_palette(fn));
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if (palette) {
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// TODO Merge this with the code in LoadPaletteCommand
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doc->getApi(wrap->transaction()).setPalette(
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wrap->sprite(), 0, palette);
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}
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}
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return 0;
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}
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script::result_t Sprite_get_filename(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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auto wrap = (SpriteWrap*)ctx.getThis();
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ctx.pushString(wrap->document()->filename().c_str());
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return 1;
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}
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script::result_t Sprite_get_width(script::ContextHandle handle)
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{
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script::Context ctx(handle);
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@ -151,11 +206,14 @@ script::result_t Sprite_set_height(script::ContextHandle handle)
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const script::FunctionEntry Sprite_methods[] = {
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{ "resize", Sprite_resize, 2 },
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{ "crop", Sprite_crop, 4 },
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{ "save", Sprite_save, 2 },
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{ "saveAs", Sprite_saveAs, 2 },
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{ "loadPalette", Sprite_loadPalette, 1 },
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{ nullptr, nullptr, 0 }
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};
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const script::PropertyEntry Sprite_props[] = {
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{ "filename", Sprite_get_filename, nullptr },
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{ "width", Sprite_get_width, Sprite_set_width },
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{ "height", Sprite_get_height, Sprite_set_height },
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{ nullptr, nullptr, 0 }
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