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Remove requirement of ddraw.lib library, so we can compile with the latest DirectX SDK.
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@ -156,10 +156,9 @@ endif()
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# -- Windows --
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if(WIN32)
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find_package(DDraw)
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find_package(DXGuid)
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if(NOT DDRAW_FOUND OR NOT DXGUID_FOUND)
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if(NOT DXGUID_FOUND)
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if(MSVC)
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message(FATAL_ERROR
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"DirectX required for Windows port. You might need to add DirectX include and lib directories to your INCLUDE and LIB environment variables.")
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@ -172,7 +171,6 @@ if(WIN32)
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endif()
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include_directories(SYSTEM
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${DDRAW_INCLUDE_DIR}
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${DXGUID_INCLUDE_DIR}
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)
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@ -182,7 +180,6 @@ if(WIN32)
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gdi32
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comdlg32
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ole32
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${DDRAW_LIBRARIES}
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${DXGUID_LIBRARIES}
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winmm
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shlwapi
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@ -1,34 +0,0 @@
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# - Find DirectInput
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# Find the DirectInput includes and libraries
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#
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# DDRAW_INCLUDE_DIR - where to find ddraw.h
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# DDRAW_LIBRARIES - List of libraries when using ddraw.
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# DDRAW_FOUND - True if ddraw found.
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if(DDRAW_INCLUDE_DIR)
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# Already in cache, be silent
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set(DDRAW_FIND_QUIETLY TRUE)
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endif(DDRAW_INCLUDE_DIR)
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find_path(DDRAW_INCLUDE_DIR ddraw.h
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PATH $ENV{DXSDK_DIR}/Include
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)
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find_library(DDRAW_LIBRARY
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NAMES ddraw
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PATHS "$ENV{DXSDK_DIR}/Lib/$ENV{PROCESSOR_ARCHITECTURE}"
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)
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# Handle the QUIETLY and REQUIRED arguments and set DDRAW_FOUND to TRUE if
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# all listed variables are TRUE.
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(DDRAW DEFAULT_MSG
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DDRAW_INCLUDE_DIR DDRAW_LIBRARY)
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if(DDRAW_FOUND)
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set(DDRAW_LIBRARIES ${DDRAW_LIBRARY})
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else(DDRAW_FOUND)
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set(DDRAW_LIBRARIES)
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endif(DDRAW_FOUND)
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mark_as_advanced(DDRAW_INCLUDE_DIR DDRAW_LIBRARY)
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@ -50,7 +50,12 @@ int init_directx(void)
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HWND allegro_wnd = win_get_window();
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/* first we have to set up the DirectDraw1 interface... */
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hr = DirectDrawCreate(NULL, &directdraw1, NULL);
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hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_ALL, &IID_IDirectDraw, &directdraw1);
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if (FAILED(hr))
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return -1;
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/* ...then query the DirectDraw2 interface */
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hr = IDirectDraw_Initialize(directdraw1, NULL);
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if (FAILED(hr))
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return -1;
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