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Add ENABLE_DEVMODE flag
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@ -77,6 +77,7 @@ option(ENABLE_TESTS "Compile unit tests" off)
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option(ENABLE_BENCHMARKS "Compile benchmarks" off)
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option(ENABLE_TRIAL_MODE "Compile the trial version" off)
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option(ENABLE_STEAM "Compile with Steam library" off)
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option(ENABLE_DEVMODE "Compile vesion for developers" off)
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option(FULLSCREEN_PLATFORM "Enable fullscreen by default" off)
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set(CUSTOM_WEBSITE_URL "" CACHE STRING "Enable custom local webserver to check updates")
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@ -58,9 +58,12 @@ because they don't depend on any other component.
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# Debugging Tricks
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* On Windows, you can use F5 to show the amount of used memory.
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* On debug mode (when `_DEBUG` is defined), `Ctrl+Alt+Shift+Q` crashes
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the application in case that you want to test the anticrash feature
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or your need a memory dump file.
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* On debug mode, you can use `Ctrl+Alt+Shift+R` to recover the active
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document from the data recovery store.
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When Aseprite is compiled with `ENABLE_DEVMODE`, you have the
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following extra commands available:
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* `F5`: On Windows shows the amount of used memory.
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* `F1`: Switch/test Screen/UI Scaling values.
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* `Ctrl+Alt+Shift+Q`: crashes the application in case that you want to
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test the anticrash feature or your need a memory dump file.
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* `Ctrl+Alt+Shift+R`: recover the active document from the data
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recovery store.
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@ -569,3 +569,7 @@ if(ENABLE_STEAM)
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add_definitions(-DENABLE_STEAM)
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target_link_libraries(app-lib steam-lib)
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endif()
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if(ENABLE_DEVMODE)
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add_definitions(-DENABLE_DEVMODE)
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endif()
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@ -237,8 +237,8 @@ void App::run()
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she::instance()->activateApp();
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#endif
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#if _DEBUG
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// On OS X, when we compile Aseprite on Debug mode, we're using it
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#if ENABLE_DEVMODE
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// On OS X, when we compile Aseprite on devmode, we're using it
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// outside an app bundle, so we must active the app explicitly.
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she::instance()->activateApp();
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#endif
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@ -46,7 +46,7 @@ void RefreshCommand::onExecute(Context* context)
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app_refresh_screen();
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// Print memory information
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#if defined _WIN32 && defined _DEBUG
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#if defined _WIN32 && defined ENABLE_DEVMODE
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{
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PROCESS_MEMORY_COUNTERS pmc;
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if (::GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) {
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@ -15,8 +15,10 @@
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/console.h"
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#include "app/crash/data_recovery.h"
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#include "app/document.h"
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#include "app/ini_file.h"
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#include "app/modules/editors.h"
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#include "app/modules/gfx.h"
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#include "app/modules/gui.h"
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#include "app/modules/palettes.h"
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@ -362,7 +364,7 @@ bool CustomizedGuiManager::onProcessMessage(Message* msg)
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break;
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case kKeyDownMessage: {
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#ifdef _DEBUG
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#if ENABLE_DEVMODE
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auto keymsg = static_cast<KeyMessage*>(msg);
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// Ctrl+Shift+Q generates a crash (useful to test the anticrash feature)
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@ -373,6 +375,37 @@ bool CustomizedGuiManager::onProcessMessage(Message* msg)
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*p = 0;
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}
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// F1 switches screen/UI scaling
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if (keymsg->scancode() == kKeyF1) {
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she::Display* display = getDisplay();
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int screenScale = display->scale();
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int uiScale = ui::guiscale();
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if (screenScale == 2 &&
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uiScale == 1) {
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screenScale = 1;
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uiScale = 2;
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}
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else if (screenScale == 1 &&
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uiScale == 2) {
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screenScale = 1;
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uiScale = 1;
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}
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else if (screenScale == 1 &&
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uiScale == 1) {
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screenScale = 2;
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uiScale = 1;
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}
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if (uiScale != ui::guiscale()) {
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ui::set_theme(ui::get_theme(), uiScale);
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}
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if (screenScale != display->scale()) {
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display->setScale(screenScale);
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setDisplay(display);
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}
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}
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#ifdef ENABLE_DATA_RECOVERY
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// Ctrl+Shift+R recover active sprite from the backup store
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if (msg->ctrlPressed() &&
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