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Fixed some new-line issues.
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@ -101,7 +101,6 @@ void FlipCommand::execute(Context* context)
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image = GetImage2(sprite, &x, &y, NULL);
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image = GetImage2(sprite, &x, &y, NULL);
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if (!image)
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if (!image)
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return;
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return;
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// mask is empty?
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// mask is empty?
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if (sprite->mask->is_empty()) {
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if (sprite->mask->is_empty()) {
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// so we flip the entire image
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// so we flip the entire image
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