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lua: Add Cel.image property setter
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@ -8,6 +8,7 @@
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#include "config.h"
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#endif
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#include "app/cmd/replace_image.h"
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#include "app/cmd/set_cel_opacity.h"
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#include "app/cmd/set_cel_position.h"
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#include "app/script/engine.h"
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@ -80,9 +81,23 @@ int Cel_get_opacity(lua_State* L)
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return 1;
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}
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int Cel_set_image(lua_State* L)
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{
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auto cel = get_ptr<Cel>(L, 1);
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auto srcImage = get_image_from_arg(L, 2);
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ImageRef newImage(Image::createCopy(srcImage));
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Tx tx;
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tx(new cmd::ReplaceImage(cel->sprite(),
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cel->imageRef(),
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newImage));
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tx.commit();
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return 0;
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}
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int Cel_set_position(lua_State* L)
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{
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const auto cel = get_ptr<Cel>(L, 1);
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auto cel = get_ptr<Cel>(L, 1);
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const gfx::Point pos = convert_args_into_point(L, 2);
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Tx tx;
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tx(new cmd::SetCelPosition(cel, pos.x, pos.y));
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@ -108,7 +123,7 @@ const Property Cel_properties[] = {
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{ "sprite", Cel_get_sprite, nullptr },
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{ "layer", Cel_get_layer, nullptr },
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{ "frame", Cel_get_frame, nullptr },
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{ "image", Cel_get_image, nullptr },
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{ "image", Cel_get_image, Cel_set_image },
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{ "bounds", Cel_get_bounds, nullptr },
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{ "position", Cel_get_position, Cel_set_position },
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{ "opacity", Cel_get_opacity, Cel_set_opacity },
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