Merge branch 'multipleMoving' of https://github.com/TheKK/aseprite into move-multiple-cels

This commit is contained in:
David Capello 2015-12-03 15:37:42 -03:00
commit 3f984a471c
3 changed files with 73 additions and 48 deletions

View File

@ -36,21 +36,31 @@ using namespace ui;
MovingCelState::MovingCelState(Editor* editor, MouseMessage* msg) MovingCelState::MovingCelState(Editor* editor, MouseMessage* msg)
: m_canceled(false) : m_canceled(false)
{ {
ContextWriter writer(UIContext::instance(), 500);
Document* document = editor->document(); Document* document = editor->document();
DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range();
LayerImage* layer = static_cast<LayerImage*>(editor->layer()); LayerImage* layer = static_cast<LayerImage*>(editor->layer());
ASSERT(layer->isImage()); ASSERT(layer->isImage());
m_cel = layer->cel(editor->frame()); Cel* currentCel = layer->cel(editor->frame());
ASSERT(m_cel); // The cel cannot be null ASSERT(currentCel); // The cel cannot be null
if (m_cel) {
m_celStart = m_cel->position();
}
else {
m_celStart = gfx::Point(0, 0);
}
m_celNew = m_celStart;
m_mouseStart = editor->screenToEditor(msg->position()); if (!range.enabled())
range = DocumentRange(currentCel);
// Record start positions of all cels in selected range
for (Cel* cel : get_unique_cels(writer.sprite(), range)) {
Layer* layer = cel->layer();
ASSERT(layer);
if (layer && layer->isMovable() && !layer->isBackground()) {
m_celList.push_back(cel);
m_celStarts.push_back(cel->position());
}
}
m_cursorStart = editor->screenToEditor(msg->position());
m_celOffset = gfx::Point(0, 0);
editor->captureMouse(); editor->captureMouse();
// Hide the mask (temporarily, until mouse-up event) // Hide the mask (temporarily, until mouse-up event)
@ -71,10 +81,14 @@ bool MovingCelState::onMouseUp(Editor* editor, MouseMessage* msg)
// Here we put back the cel into its original coordinate (so we can // Here we put back the cel into its original coordinate (so we can
// add an undoer before). // add an undoer before).
if (m_celStart != m_celNew) { if (m_celOffset != gfx::Point(0, 0)) {
// Put the cel in the original position. // Put the cels in the original position.
if (m_cel) for (unsigned int i = 0; i < m_celList.size(); i++) {
m_cel->setPosition(m_celStart); Cel* cel = m_celList[i];
gfx::Point* celStart = &m_celStarts[i];
cel->setPosition(*celStart);
}
// If the user didn't cancel the operation... // If the user didn't cancel the operation...
if (!m_canceled) { if (!m_canceled) {
@ -83,33 +97,24 @@ bool MovingCelState::onMouseUp(Editor* editor, MouseMessage* msg)
DocumentApi api = document->getApi(transaction); DocumentApi api = document->getApi(transaction);
// And now we move the cel (or all selected range) to the new position. // And now we move the cel (or all selected range) to the new position.
gfx::Point delta = m_celNew - m_celStart; for (Cel* cel : m_celList) {
api.setCelPosition(writer.sprite(), cel,
DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range(); cel->x() + m_celOffset.x,
if (!range.enabled()) cel->y() + m_celOffset.y);
range = DocumentRange(m_cel);
for (Cel* cel : get_unique_cels(writer.sprite(), range)) {
Layer* layer = cel->layer();
ASSERT(layer);
if (layer && layer->isMovable() && !layer->isBackground()) {
api.setCelPosition(writer.sprite(), cel, cel->x()+delta.x, cel->y()+delta.y);
}
} }
// Move selection if it was visible // Move selection if it was visible
if (m_maskVisible) if (m_maskVisible)
api.setMaskPosition(document->mask()->bounds().x + delta.x, api.setMaskPosition(document->mask()->bounds().x + m_celOffset.x,
document->mask()->bounds().y + delta.y); document->mask()->bounds().y + m_celOffset.y);
transaction.commit(); transaction.commit();
} }
// Redraw all editors. We've to notify all views about this // Redraw all editors. We've to notify all views about this
// general update because MovingCelState::onMouseMove() redraws // general update because MovingCelState::onMouseMove() redraws
// only the current cel in the current editor. And at this point // only the cels in the current editor. And at this point we'd
// we might have moved several cels (and we've to update all the // like to update all the editors.
// editors).
document->notifyGeneralUpdate(); document->notifyGeneralUpdate();
} }
@ -127,21 +132,25 @@ bool MovingCelState::onMouseUp(Editor* editor, MouseMessage* msg)
bool MovingCelState::onMouseMove(Editor* editor, MouseMessage* msg) bool MovingCelState::onMouseMove(Editor* editor, MouseMessage* msg)
{ {
gfx::Point newCursorPos = editor->screenToEditor(msg->position()); gfx::Point newCursorPos = editor->screenToEditor(msg->position());
gfx::Point delta = newCursorPos - m_mouseStart;
m_celOffset = newCursorPos - m_cursorStart;
if (int(editor->getCustomizationDelegate() if (int(editor->getCustomizationDelegate()
->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::LockAxis)) { ->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::LockAxis)) {
if (ABS(delta.x) < ABS(delta.y)) { if (ABS(m_celOffset.x) < ABS(m_celOffset.y)) {
delta.x = 0; m_celOffset.x = 0;
} }
else { else {
delta.y = 0; m_celOffset.y = 0;
} }
} }
m_celNew = m_celStart + delta; for (unsigned int i = 0; i < m_celList.size(); i++) {
if (m_cel) Cel* cel = m_celList[i];
m_cel->setPosition(m_celNew); gfx::Point* celStart = &m_celStarts[i];
cel->setPosition(*celStart + m_celOffset);
}
// Redraw the new cel position. // Redraw the new cel position.
editor->invalidate(); editor->invalidate();
@ -155,10 +164,10 @@ bool MovingCelState::onUpdateStatusBar(Editor* editor)
StatusBar::instance()->setStatusText StatusBar::instance()->setStatusText
(0, (0,
"Pos %3d %3d Offset %3d %3d", "Pos %3d %3d Offset %3d %3d",
(int)m_celNew.x, (int)m_cursorStart.x,
(int)m_celNew.y, (int)m_cursorStart.y,
(int)(m_celNew.x - m_celStart.x), (int)m_celOffset.x,
(int)(m_celNew.y - m_celStart.y)); (int)m_celOffset.y);
return true; return true;
} }

View File

@ -11,6 +11,10 @@
#include "app/ui/editor/standby_state.h" #include "app/ui/editor/standby_state.h"
#include "doc/cel_list.h"
#include <vector>
namespace doc { namespace doc {
class Cel; class Cel;
} }
@ -30,10 +34,10 @@ namespace app {
virtual bool requireBrushPreview() override { return false; } virtual bool requireBrushPreview() override { return false; }
private: private:
Cel* m_cel; CelList m_celList;
gfx::Point m_celStart; std::vector<gfx::Point> m_celStarts;
gfx::Point m_mouseStart; gfx::Point m_celOffset;
gfx::Point m_celNew; gfx::Point m_cursorStart;
bool m_canceled; bool m_canceled;
bool m_maskVisible; bool m_maskVisible;
}; };

View File

@ -16,6 +16,7 @@
#include "app/commands/cmd_eyedropper.h" #include "app/commands/cmd_eyedropper.h"
#include "app/commands/commands.h" #include "app/commands/commands.h"
#include "app/commands/params.h" #include "app/commands/params.h"
#include "app/document_range.h"
#include "app/ini_file.h" #include "app/ini_file.h"
#include "app/pref/preferences.h" #include "app/pref/preferences.h"
#include "app/tools/ink.h" #include "app/tools/ink.h"
@ -27,16 +28,18 @@
#include "app/ui/editor/editor_customization_delegate.h" #include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/handle_type.h" #include "app/ui/editor/handle_type.h"
#include "app/ui/editor/moving_cel_state.h" #include "app/ui/editor/moving_cel_state.h"
#include "app/ui/editor/moving_symmetry_state.h"
#include "app/ui/editor/moving_pixels_state.h" #include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/moving_symmetry_state.h"
#include "app/ui/editor/pivot_helpers.h" #include "app/ui/editor/pivot_helpers.h"
#include "app/ui/editor/pixels_movement.h" #include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/scrolling_state.h" #include "app/ui/editor/scrolling_state.h"
#include "app/ui/editor/tool_loop_impl.h" #include "app/ui/editor/tool_loop_impl.h"
#include "app/ui/editor/transform_handles.h" #include "app/ui/editor/transform_handles.h"
#include "app/ui/editor/zooming_state.h" #include "app/ui/editor/zooming_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h" #include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h" #include "app/ui/status_bar.h"
#include "app/ui/timeline.h"
#include "app/ui_context.h" #include "app/ui_context.h"
#include "app/util/new_image_from_mask.h" #include "app/util/new_image_from_mask.h"
#include "base/bind.h" #include "base/bind.h"
@ -182,7 +185,16 @@ bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
ColorPicker picker; ColorPicker picker;
picker.pickColor(site, cursor, ColorPicker::FromComposition); picker.pickColor(site, cursor, ColorPicker::FromComposition);
if (layer != picker.layer()) { DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range();
// Change layer only when the layer is diffrent from current one, and
// the range we selected is not with multiple cels.
bool layerChanged = (layer != picker.layer());
bool rangeEnabled = range.enabled();
bool rangeSingleCel = ((range.type() == DocumentRange::kCels) &&
(range.layers() == 1) && (range.frames() == 1));
if (layerChanged && (!rangeEnabled || rangeSingleCel)) {
layer = picker.layer(); layer = picker.layer();
if (layer) { if (layer) {
editor->setLayer(layer); editor->setLayer(layer);