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Fixed default sprite sheet type used by -sheet in the CLI to "rows"
Older versions of Aseprite used the rows as a default type (not horizontal), because if we specified -split-layers, each layer would have its own row.
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@ -568,9 +568,9 @@ void CliProcessor::process(Context* ctx)
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}
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if (m_exporter) {
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if (m_exporter) {
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// Horizontal sprite sheet as the default type
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// Rows sprite sheet as the default type
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if (sheetType == SpriteSheetType::None)
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if (sheetType == SpriteSheetType::None)
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sheetType = SpriteSheetType::Horizontal;
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sheetType = SpriteSheetType::Rows;
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m_exporter->setSpriteSheetType(sheetType);
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m_exporter->setSpriteSheetType(sheetType);
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m_delegate->exportFiles(ctx, *m_exporter.get());
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m_delegate->exportFiles(ctx, *m_exporter.get());
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