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Add note that we don't support MingW (fix #2449)
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INSTALL.md
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INSTALL.md
@ -8,6 +8,7 @@
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* [Linux dependencies](#linux-dependencies)
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* [Compiling](#compiling)
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* [Windows details](#windows-details)
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* [MinGW](#mingw)
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* [macOS details](#macos-details)
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* [Issues with Retina displays](#issues-with-retina-displays)
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* [Linux details](#linux-details)
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@ -18,7 +19,7 @@
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You should be able to compile Aseprite successfully on the following
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platforms:
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* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
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* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT) (we don't support [MinGW](#mingw))
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* macOS 10.15.3 Mojave + Xcode 11.2.1 + macOS 10.15 SDK (older version might work)
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* Linux + gcc 9.2 or clang 9.0
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@ -58,7 +59,8 @@ To compile Aseprite you will need:
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## Windows dependencies
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* Windows 10 (**we don't support cross-compiling and don't know if this would be possible**)
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* Windows 10 (we don't support [MinGW](#mingw), or cross-compiling,
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and we don't know if this would be possible)
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* [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/)
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* The [Desktop development with C++ item + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
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from the Visual Studio installer
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@ -130,6 +132,15 @@ And then
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In this case, `C:\deps\skia` is the directory where Skia was compiled
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or uncompressed.
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## MinGW
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We don't support MinGW compiler. If you see that the detected C++
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compiler by cmake is `C:\MinGW\bin\c++.exe` or something similar, you
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have to get rid of MinGW path (`C:\MinGW\bin`) from the `PATH`
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environment variable and run cmake again from scratch so the Visual
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Studio C++ compiler (`cl.exe`) is used instead. More information in
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[issue #2449](https://github.com/aseprite/aseprite/issues/2449)
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## macOS details
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Run `cmake` with the following parameters and then `ninja`:
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