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Fix issue 374: Selection is distorted when it's moved and RotSprite is on
Don't use RotSprite until the angle or the size of the image is changed.
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@ -615,7 +615,17 @@ void PixelsMovement::drawParallelogram(raster::Image* dst, raster::Image* src,
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const gfx::Transformation::Corners& corners,
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const gfx::Transformation::Corners& corners,
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const gfx::Point& leftTop)
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const gfx::Point& leftTop)
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{
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{
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switch (UIContext::instance()->settings()->selection()->getRotationAlgorithm()) {
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RotationAlgorithm rotAlgo = UIContext::instance()->settings()->selection()->getRotationAlgorithm();
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// If the angle and the scale weren't modified, we should use the
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// fast rotation algorithm, as it's pixel-perfect match with the
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// original selection when just a translation is applied.
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if (m_currentData.angle() == 0.0 &&
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m_currentData.bounds().getSize() == src->size()) {
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rotAlgo = kFastRotationAlgorithm;
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}
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switch (rotAlgo) {
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case kFastRotationAlgorithm:
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case kFastRotationAlgorithm:
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image_parallelogram(dst, src,
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image_parallelogram(dst, src,
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