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Disable Editor::flashCurrentLayer() anyway because it needs hardware acceleration for the required effect.
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@ -651,6 +651,10 @@ void Editor::drawGrid(const Rect& gridBounds, const Color& color)
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void Editor::flashCurrentLayer()
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void Editor::flashCurrentLayer()
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{
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{
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#if 0 // TODO this flash effect can be done
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// only with hardware acceleration.
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// Finish it when the
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// Allegro 5 port is ready.
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int x, y;
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int x, y;
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const Image* src_image = m_sprite->getCurrentImage(&x, &y);
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const Image* src_image = m_sprite->getCurrentImage(&x, &y);
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if (src_image) {
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if (src_image) {
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@ -679,6 +683,7 @@ void Editor::flashCurrentLayer()
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image_clear(flash_image, flash_image->mask_color);
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image_clear(flash_image, flash_image->mask_color);
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drawSpriteSafe(0, 0, m_sprite->getWidth()-1, m_sprite->getHeight()-1);
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drawSpriteSafe(0, 0, m_sprite->getWidth()-1, m_sprite->getHeight()-1);
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}
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}
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#endif
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}
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}
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void Editor::controlInfiniteScroll(Message* msg)
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void Editor::controlInfiniteScroll(Message* msg)
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