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https://github.com/aseprite/aseprite.git
synced 2025-02-24 03:40:14 +00:00
Remove Sprite::getLayersList() member
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7f4fbb0e85
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2d6412357c
@ -227,8 +227,7 @@ namespace {
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return;
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}
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allLayers();
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for (int i=0; i<int(layers.size()); ++i) {
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Layer* layer = layers[i];
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bool selected = range.inRange(LayerIndex(i));
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@ -297,8 +296,7 @@ public:
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if (m_docPref.spriteSheet.layer() == kSelectedLayers)
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layers()->setSelectedItemIndex(i);
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{
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std::vector<Layer*> layersList;
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m_sprite->getLayersList(layersList);
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LayerList layersList = m_sprite->allLayers();
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for (Layer* layer : layersList) {
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i = layers()->addItem(new LayerItem(layer));
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if (m_docPref.spriteSheet.layer() == layer->name())
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@ -837,8 +835,7 @@ void ExportSpriteSheetCommand::onExecute(Context* context)
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}
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else {
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// TODO add a getLayerByName
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allLayers();
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for (Layer* l : layers) {
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if (l->name() == layerName) {
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layer = l;
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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@ -76,8 +76,7 @@ public:
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for (Cel* cel : spr->cels())
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saveObject("cel", cel, &Writer::writeCel);
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std::vector<Layer*> layers;
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spr->getLayersList(layers);
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LayerList layers = spr->allLayers();
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for (Layer* lay : layers)
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saveObject("lay", lay, &Writer::writeLayerStructure);
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@ -104,8 +103,7 @@ private:
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write32(s, spr->frameDuration(fr));
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// IDs of all main layers
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std::vector<Layer*> layers;
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spr->getLayersList(layers);
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LayerList layers = spr->allLayers();
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write32(s, layers.size());
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for (Layer* lay : layers)
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write32(s, lay->id());
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@ -82,8 +82,7 @@ void DocumentApi::cropSprite(Sprite* sprite, const gfx::Rect& bounds)
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setSpriteSize(sprite, bounds.w, bounds.h);
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app::Document* doc = static_cast<app::Document*>(sprite->document());
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allLayers();
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for (Layer* layer : layers) {
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if (!layer->isImage())
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continue;
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@ -758,10 +758,7 @@ void DocumentExporter::createDataFile(const Samples& samples, std::ostream& os,
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Document* doc = item.doc;
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Sprite* sprite = doc->sprite();
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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for (Layer* layer : layers) {
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for (Layer* layer : sprite->allVisibleLayers()) {
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if (firstLayer)
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firstLayer = false;
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else
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2001-2015 David Capello
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// Copyright (C) 2001-2016 David Capello
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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@ -99,9 +99,7 @@ static DocumentRange drop_range_op(
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case DocumentRange::kCels:
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{
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allBrowsableLayers();
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int srcLayerBegin, srcLayerStep, srcLayerEnd;
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int dstLayerBegin, dstLayerStep;
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frame_t srcFrameBegin, srcFrameStep, srcFrameEnd;
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@ -145,6 +143,9 @@ static DocumentRange drop_range_op(
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srcLayerIdx < 0 || srcLayerIdx >= int(layers.size()))
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break;
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ASSERT(layers[srcLayerIdx]->isImage());
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ASSERT(layers[dstLayerIdx]->isImage());
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LayerImage* srcLayer = static_cast<LayerImage*>(layers[srcLayerIdx]);
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LayerImage* dstLayer = static_cast<LayerImage*>(layers[dstLayerIdx]);
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@ -268,8 +269,7 @@ static DocumentRange drop_range_op(
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case DocumentRange::kLayers:
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{
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allBrowsableLayers();
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if (layers.empty())
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break;
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@ -382,10 +382,12 @@ void reverse_frames(Document* doc, const DocumentRange& range)
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}
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}
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else {
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std::vector<Layer*> layers;
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sprite->getLayersList(layers);
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LayerList layers = sprite->allBrowsableLayers();
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for (int layerIdx = layerBegin; layerIdx != layerEnd; ++layerIdx) {
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if (!layers[layerIdx]->isImage())
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continue;
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for (frame_t frame = frameBegin,
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frameRev = frameEnd;
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frame != (frameBegin+frameEnd)/2+1;
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@ -838,9 +838,7 @@ public:
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m_sprite->getPalettes().size() == 1) {
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// If some layer has opacity < 255 or a different blend mode, we
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// need to create color palettes.
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std::vector<Layer*> layers;
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m_sprite->getLayersList(layers);
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for (const Layer* layer : layers) {
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for (const Layer* layer : m_sprite->allVisibleLayers()) {
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if (layer->isVisible() && layer->isImage()) {
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const LayerImage* imageLayer = static_cast<const LayerImage*>(layer);
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if (imageLayer->opacity() < 255 ||
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@ -347,10 +347,8 @@ void paste()
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DocumentRange srcRange = clipboard_range.range();
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Document* srcDoc = clipboard_range.document();
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Sprite* srcSpr = srcDoc->sprite();
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std::vector<Layer*> srcLayers;
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std::vector<Layer*> dstLayers;
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srcSpr->getLayersList(srcLayers);
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dstSpr->getLayersList(dstLayers);
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LayerList srcLayers = srcSpr->allBrowsableLayers();
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LayerList dstLayers = dstSpr->allBrowsableLayers();
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switch (srcRange.type()) {
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@ -255,14 +255,6 @@ LayerIndex Sprite::layerToIndex(const Layer* layer) const
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return layer2index(root(), layer, &index_count);
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}
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void Sprite::getLayersList(std::vector<Layer*>& layers) const
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{
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// TODO support subgroups
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for (Layer* child : m_root->layers()) {
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layers.push_back(child);
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Palettes
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@ -101,8 +101,6 @@ namespace doc {
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Layer* indexToLayer(LayerIndex index) const;
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LayerIndex layerToIndex(const Layer* layer) const;
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void getLayersList(std::vector<Layer*>& layers) const;
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////////////////////////////////////////
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// Palettes
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