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lua: add cel.opacity getter/setter
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@ -8,6 +8,7 @@
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#include "config.h"
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#endif
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#include "app/cmd/set_cel_opacity.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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#include "app/script/userdata.h"
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@ -31,21 +32,21 @@ int Cel_eq(lua_State* L)
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int Cel_get_sprite(lua_State* L)
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{
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auto cel = get_ptr<Cel>(L, 1);
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const auto cel = get_ptr<Cel>(L, 1);
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push_ptr(L, cel->sprite());
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return 1;
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}
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int Cel_get_layer(lua_State* L)
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{
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auto cel = get_ptr<Cel>(L, 1);
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const auto cel = get_ptr<Cel>(L, 1);
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push_ptr<Layer>(L, (Layer*)cel->layer());
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return 1;
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}
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int Cel_get_frame(lua_State* L)
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{
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auto cel = get_ptr<Cel>(L, 1);
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const auto cel = get_ptr<Cel>(L, 1);
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lua_pushinteger(L, cel->frame()+1);
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return 1;
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}
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@ -64,6 +65,22 @@ int Cel_get_bounds(lua_State* L)
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return 1;
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}
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int Cel_get_opacity(lua_State* L)
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{
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const auto cel = get_ptr<Cel>(L, 1);
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lua_pushinteger(L, cel->opacity());
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return 1;
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}
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int Cel_set_opacity(lua_State* L)
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{
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auto cel = get_ptr<Cel>(L, 1);
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Tx tx;
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tx(new cmd::SetCelOpacity(cel, lua_tointeger(L, 2)));
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tx.commit();
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return 0;
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}
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const luaL_Reg Cel_methods[] = {
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{ "__eq", Cel_eq },
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{ nullptr, nullptr }
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@ -75,6 +92,7 @@ const Property Cel_properties[] = {
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{ "frame", Cel_get_frame, nullptr },
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{ "image", Cel_get_image, nullptr },
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{ "bounds", Cel_get_bounds, nullptr },
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{ "opacity", Cel_get_opacity, Cel_set_opacity },
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{ "color", UserData_get_color<Cel>, UserData_set_color<Cel> },
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{ "data", UserData_get_text<Cel>, UserData_set_text<Cel> },
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{ nullptr, nullptr, nullptr }
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